RE: another devenv problem

"Jon Watte" <[email protected]> Mon, 15 Nov 2004 09:35:47 -0800
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
The .sln and .vcproj files are text files. You can open them 
and edit them. I suggest saving a copy of your .vcproj, then 
changing one file and saving, then running diff on the project 
file. When done, write a perl script to apply the same change 
for all files.

It is also sometimes possible to select more than one file and 
make a change on many files at the same time in the property 
pages. I don't recall whether this is one of those cases.

Cheers,

			/ h+

-----Original Message-----
From: [email protected]
[mailto:[email protected]]On Behalf Of
Chris Raine
Sent: Monday, November 15, 2004 5:55 AM
To: [email protected]
Subject: [GD-Windows] another devenv problem


I have another devenv dilemma to add. 

I am currently supposed to port and maintain an old and large project
from unix to win32, which is working out suprisingly well with the new
studio 7.1 - except that *.cc files are still not fully supported.

I remember I had to set some registry values in devenv 6 to get it to
compile *.cc files - in devenv 7.1 it recognizes and compiles them
correctly, but I have to set the C++ project settings manually for every
single .cc file. 

With about 6 build configurations and >300 .cc files that is >300*6
settings pages I have to configure manually.

I have searched the web and asked coworkers and friends - with no
result, and if there is no solution, I will continue to beg for the
permission to massively rename the >300 .cc files to .cpp - or switch to
a different build-system like scons or jam and use makefile projects. 

Is there a way to convince devenv that .cc files are exactly the same as
.cpp files and it should treat them in exactly the same way?

-- 
regards, 
Chris Raine 




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