RE: another devenv problem

"tweety" <[email protected]> Mon, 15 Nov 2004 13:30:12 -0500
Newsgroups gmane.games.devel.windows
Message-ID <20041115183021.NUPM2034.tomts20-srv.bellnexxia.net@xp2500>
Is there any reason you're not just renaming all the .cc files to .cpp
files?

----------------------------------
Peace and love,
Tweety
[email protected] - [email protected]
YahooID: tweety_04_01

> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On 
> Behalf Of Chris Raine
> Sent: Monday, November 15, 2004 8:55 AM
> To: [email protected]
> Subject: [GD-Windows] another devenv problem
> 
> I have another devenv dilemma to add. 
> 
> I am currently supposed to port and maintain an old and large project
> from unix to win32, which is working out suprisingly well with the new
> studio 7.1 - except that *.cc files are still not fully supported.
> 
> I remember I had to set some registry values in devenv 6 to get it to
> compile *.cc files - in devenv 7.1 it recognizes and compiles them
> correctly, but I have to set the C++ project settings 
> manually for every
> single .cc file. 
> 
> With about 6 build configurations and >300 .cc files that is >300*6
> settings pages I have to configure manually.
> 
> I have searched the web and asked coworkers and friends - with no
> result, and if there is no solution, I will continue to beg for the
> permission to massively rename the >300 .cc files to .cpp - 
> or switch to
> a different build-system like scons or jam and use makefile projects. 
> 
> Is there a way to convince devenv that .cc files are exactly 
> the same as
> .cpp files and it should treat them in exactly the same way?
> 
> -- 
> regards, 
> Chris Raine 
> 
> 



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