RE: Press F12 to crash...

"Mat Noguchi (BUNGIE)" <[email protected]> Wed, 5 Jan 2005 10:02:34 -0800
Newsgroups gmane.games.devel.windows
Message-ID <1B678752C03CB44AAA5D9C90991EFEEC0485EB10@RED-MSG-42.redmond.corp.microsoft.com>
http://support.microsoft.com/support/kb/articles/q130/6/67.asp

This is intentional. It does not happen if the application is not being
debugged.

MSN
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Richard Fabian
Sent: Wednesday, January 05, 2005 9:20 AM
To: gamedevwindows
Subject: [GD-Windows] Press F12 to crash...

Have just been informed by my mates that f12 crashes our game... i was
a bit worried.. so I went on a hunt.. eventually found that the crash
could be hit even before our game came up, so, me being who i am,
booted up the hello world wizard in VC6, and compiled it... and ran
the exe... pressed F12... and boom.

As you can imagine, i was puzzled by this behaviour... especially as
some of us use .NET and some use VC6 (like myself), and we tried to
attribute this problem to directinput until i pointed out that the
hello world app doesn;t use DirectX...

Anyone come across anything similar? the only thing we all seem to
have in common is that we are running XP sp2...

I am even running a different Platform SDK from them.

very odd.

yours befuddledly: fabs();


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