RE: Press F12 to crash...

Timur Davidenko <[email protected]> Wed, 5 Jan 2005 18:57:53 +0100
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
F12 is a well hidden very usefull feature of the MSVC, 
When you press F12 during debugging, it is generating hardware
breakpoint, (which looks very similar to the crash).
So I suppose this is what you are getting.
Do a search on F12 in msdn you`ll find out all about that.

 Cheers
_____________________
Timur Davidenko
Crytek (www.crytek.com)

-----Original Message-----
From: Richard Fabian [mailto:[email protected]] 
Sent: Wednesday, January 05, 2005 6:20 PM
To: gamedevwindows
Subject: [GD-Windows] Press F12 to crash... [bcc]
Importance: Low

Have just been informed by my mates that f12 crashes our game... i was
a bit worried.. so I went on a hunt.. eventually found that the crash
could be hit even before our game came up, so, me being who i am,
booted up the hello world wizard in VC6, and compiled it... and ran
the exe... pressed F12... and boom.

As you can imagine, i was puzzled by this behaviour... especially as
some of us use .NET and some use VC6 (like myself), and we tried to
attribute this problem to directinput until i pointed out that the
hello world app doesn;t use DirectX...

Anyone come across anything similar? the only thing we all seem to
have in common is that we are running XP sp2...

I am even running a different Platform SDK from them.

very odd.

yours befuddledly: fabs();


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