Re: Opinions requested, please!
[email protected] Thu, 05 Aug 2004 21:24:10 +0200
| Newsgroups | gmane.games.diplomacy.cat23.gm |
|---|---|
| Message-ID | <4112A57A.2324.A2327@localhost> |
I guess my pet issue here would be that the player who gets proxy control over other units, doesn't get a confirmation of this from the GM - so he'll have to trust his ally to proxy. Joe On 4 Aug 2004 at 21:30, Anthony Cutcliffe wrote: Hi Peter Thanks for your reply! Yes, sorry, I omitted that one bit - the proxy *does* have to be re-confirmed to the GM every turn. The idea of the proxy rule was to allow players to temporarily transfer control of a limited number of units/dots for a limited time, not to give full control for the rest of the game. But your point is well made and well taken; I hadn't thought of it from the angle you are making. Sharp advocates proxy orders in one of his Chapters - A, G or I, IIRC; and I wanted players to have that kind of flexibility. That's where I'm coming from. Thanks again Tony ----- Original Message ----- From: Peter J Richardson To: [email protected] Sent: Wednesday, August 04, 2004 9:15 PM Subject: Re: [CAT23-GM] Opinions requested, please! Personally I am not a fan of proxy orders. I think the game is about diplomacy and all players ought to be available to be persuaded by a good bit of diplomacy. I think therefore that if they are to be accepted that the proxying power should be required to send a note to the GM to confirm the proxy each season. After all, if a player does not care enough about the game to send a set of orders to the GM, is he really playing at all? Regards Peter [Non-text portions of this message have been removed]