Re: To all DW372/Dip 1096 Players - New Sengoku Revision

MICHAEL BOUTOT <[email protected]>
Newsgroups gmane.games.diplomacy.cat23.new-games
Message-ID <[email protected]>
could never make the prior 1 do so. May set up a Cat
game of it if there is interest.

--- B H <[email protected]> wrote:

> Thank you all for playing my variant - it remains
> very much a work in progress and I invite you all to
> share your remarks and opinions on the gameplay
> after reviewing the latest revision.  To the DW372
> Players - The game you just completed is an older
> version of Sengoku, one I believe the GM favored. 
> The latest map, Realpolitik files, and Opening
> Strategies are available at:
>    
>   www.geocities.com/nairenvorbeck/files
> 
>   Addressed in current revision - 
>   1 - decreased strength of Uesugi by removing Sado
> Island
>   2 - decreased naval stalemate by adding/redrawing
> sea zones
>   3 - decreased SC solo victory requirement to only
> 12 SCs (increases stab probability, decreases
> frequent stalemates, historically accurate) - see
> info in RP files.
>   4 - renamed several territories/sea zones for
> historical accuracy
>    
>   Future planned revisions -
>   1 - strengthen Oda position / possible additional
> adjacent SC?
>    
>   Future considered revisions - 
>   1 - Add buffer to Takeda/Hojo start locations
> (historically inaccurate...?)
>   2 - Convert Mutsu to Neutral SC (occupied), return
> Sado Island (decreases potential for Hojo/Uesugi
> Conflict?)
>    
>   I can't do much about the linear nature of Japan
> that so many have pointed out disadvantages Asakura
> and Oda (though I might note that Asakura won
> DW372).   But I really think lowering the victory
> requirement to 12 will not only speed up the game,
> but also increase the likelihood of central power
> victory (Asakura and Oda have 12 SCs in their own
> sphere of influence), make the likelihood of stabs
> greater (decreasing the North and South Triangle
> pattern), and reduce the formation of stalemate
> lines. 
>    
>   A note on the opening strategies files - the names
> (in bold) given to the various common strategies are
> a simple code - the initial of the player, plus the
> full name of the player or minor daimyo attacked in
> that opening.  (for your historical edification :-) 
> The move that defines the opening is highlighted in
> yellow (there are obviously countless variants of
> openings, as with the Lepanto in Standard Dip for
> example - the yellow move defines the opening)
>    
>   So please - by all means contribute your opinions
> - I've been reading the EOGs.  And finally, if any
> of you play Sengoku again (any version) please
> request that the GM CC this email address in all
> game info.
>    
>   Thanks to one and all fellow daimyo -
>   B., the creator of Sengoku
>   
> Darren Sharma <[email protected]> wrote:
>         v\:* {behavior:url(#default#VML);}  o\:*
> {behavior:url(#default#VML);}  w\:*
> {behavior:url(#default#VML);}  shape
> {behavior:url(#default#VML);}       
> st1\:*{behavior:url(#default#ieooui)
> }st2\:*{behavior:url(#default#ieooui) }             
>   Gents,
>    
>   Thanks very much for the game, especially to you
> Michael.
>    
>   The shape of the game was from my point of view
> simple. On this liner map, we started off with three
> alliances, left (Shimazu/Mori), right (Uesegi/Hojo)
> and middle. Due to its linearity, once things divide
> this way, the middle alliance has to get squeezed.
> This was a time of gloomy messages exchanged between
> me and Lee of Asakura, my ally from the start until
> almost the end.
>    
>   Lee had the idea of bringing in a couple of
> smaller powers, Chosokabe and Takeda. Their units,
> along with the map’s many stalemate lines, allowed
> us to hold the western enemies while advancing on
> the eastern ones.  Thanks to Mikael of Chosokabe for
> being a steadfast ally even when the game couldn’t
> hold much interest for him. Felix – you followed a
> glorious dance between, switching sides many times.
> As a power broker, you played that very well, always
> knowing everyone needed you so would forgive.
>    
>   So, I spend the middle portion of the game
> engaging Shimazu, who pulled off many more clever
> tactical moves than I was able to predict. This
> engagement stopped me growing while Lee of Asakura
> took off; at least it was one factor, the other
> being dodgy play on my part!
>    
>   This is perhaps where the game would have ended
> but we were told that there could be only one
> Shogun. So, I made a stab at a stab. I organised
> everyone against Lee. Either it was too late, or we
> just weren’t good enough at co-ordinating. In any
> case, we soon had to cede the game to a worthy
> victor in Asakura.
>    
>   Regarding the map, I think it needs to be less
> linear, otherwise stalemates will get set up. One
> idea is to have more sea spaces, and perhaps more
> island SCs (though less like awj!). Another might be
> to have more land area in the western half of the
> map.
>    
>   Anyway, great game, interesting map and scenario.
>    
>    
>     Cheers
>    
>   Darren
>   Oda
> 
>    
>       
> ---------------------------------
>   
>   From: Lee Taylor
> [mailto:[email protected]] 
> Sent: 29 June 2006 20:27
> To: Felix Kam-Chung; JIM ATKINS; Michael Butout;
> Mikael Johansson; Jessie Liptrap; Trent Woodruff;
> The Taylors; Mike Morris; Darren Sharma; Lee Taylor
> Cc: [email protected];
> [email protected];
> [email protected]
> Subject: Re: DW372 SENGOKU closed out - Asakura is
> Shogun
> 
>    
>     
> thanks everyone for the game... would love to play
> it again with the newer map...
> 
>      
> 
>     I appoint Felix as Shogun ambassador to our soon
> to commence visit to Korea..
> 
>      
> 
>     only home at weekends at the moment so time is
> short.....I hope to get an endgame out if others do
> later in week...
> 
>      
> 
>     Lee
> 
>     Asakura
> 
>     
>     
> ---------------------------------
>   
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> 
> 
> 
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