Dip 1198 - White EOG (long)
Adam Kuehn <[email protected]> Thu, 28 Apr 2005 22:52:29 -0400
| Newsgroups | gmane.games.diplomacy.cat23.results.eleven-hundred |
|---|---|
| Message-ID | <p06210201be954520a6a8@[152.16.15.54]> |
As I mentioned in my first introduction message, I played in
escalation before, Dip 1081, but that was an early gunboat version of
the variant and had some problems, including GM abandonment. I
thought the game was fun, though, and would be even better with real
negotiation, so I was happy to sign up for this one.
I was lucky enough to draw first placement, so I had my choice of
starting locations, but the last round of placement was reversed, so
I had to choose carefully to avoid getting locked out of a supporting
position in my last placement. With eight players, and only 34
centers, my initial goal was to geographically control five - one
more than my fair share. I thought primarily about three locations:
England/Scandinavia, France, or somewhere in the Balkans. After very
brief discussion with Darryl and Troy (who were to place second and
third) I opted for the Balkans and placed a fleet in Con, hoping to
wall off Turkey while keeping expansion options open.
After the first round was complete, though, it was apparent that the
Balkans were a hot spot. I quickly began negotiations with Joel, and
he and I had quite a lengthy and vigorous exchange in which he agreed
to play Russia to my Turkey. We verbally split all of the Balkans.
My continuing contact with Darryl and Troy assured me that we were
working together, and thus I thought I was in good shape with nothing
but friends. With the acquiescence of Darryl and Troy, I placed my
second unit - an army in Greece - and thereby made a tremendous
mistake, although I didn't yet know it.
The remainder of the second round went as expected up until Joel's
placement, whereupon he and I had a long discussion about the merits
of him placing in Turkey. Obviously, I was opposed, and he ended up
placing in Russia. I thought I was home free. Then Troy placed in
ANK. I regarded this as a semi-stab, and it sent me into a
negotiating frenzy with Darryl. A frenzy which proved completely
futile, as Darryl quite rationally and openly explained how he was
going to betray my trust, place a unit in SMY, and go to war with me.
This caused me to heavily recruit Joel, and I had Joel's firm
agreement on a plan of attack against Troy.
Joel lied like a thief and outright stabbed me, instead.
Fortunately, Darryl and Troy got their signals crossed (or Troy
outright stabbed Darryl, I'm not entirely sure which), and they
failed to take CON. That left me in precarious position, but much
better than it could have been. On the other hand, Randy had said he
was coming into the Med in force, and did nothing of the sort, so I
felt I had been lied to four separate times by the end of Spring '01.
Rough start. It did mean I didn't feel particularly obligated to
keep my own word when dealing with any of these guys.
I managed to thwart Joel's subsequent defense of his ill-gotten gains
by supporting his own unit back to its starting point when he tried a
bounce defense, but when Troy offered to help me against Darryl I
didn't feel I could believe him and played very conservatively,
effectively choosing to side with Darryl. I'm still debating whether
or not this was really a mistake on my part in Fall '01. In any
case, it left me with just three centers after '01 instead of the
five I had wanted, and I was clearly one of the more disadvantaged
powers on the board (Red was arguably in worse shape, but not clearly
so).
I named the only three centers I owned as home centers, and thus
Bulgrebia was born!
At this point I was semi-stabbed yet again, when, despite an explicit
agreement to the contrary, Darryl named SMY as a home center and
built an army there. I felt really hemmed in, but at least Darryl
was a good communicator, and it wasn't like I had a choice. So I
continued to work with him, although I did count it as another reason
to be able to break my own word, if the need arose. Meanwhile, I
"signed" a non-aggression pact with Troy, which I upheld to the
letter. Of course, I did secretly arrange for some of Troy's moves
in Turkey to fail despite my nominal support for them, but that
wasn't technically in violation of our agreement. >:-} Of course,
at the same time, Darryl broke his word a third time by moving to the
Ionian without prior agreement. I was beginning to regret my choice
of ally, especially given his regional dominance.
So I cobbled together a coalition with Troy (who had remained
cooperative since the placement phase) and Joel to try to slow down
Darryl. I stabbed Darryl then, but slowly. First I moved to Ionian,
and blew it off as a "hedge"; then on the next turn I took his center
and prevented him from taking one.
And at exactly that moment, Joel stabbed me again.
Well, OK, technically, he stabbed Troy, but since the three of us had
made detailed movement plans together, and his stab removed the
purpose from the plan, I took it personally. Joel sent an apology
for the stab, of course, of which I believed not one word. I threw
down the gauntlet, and vowed to do him in.
Pretty much the rest of my game was focused on the dual goal of
repairing my relationship with Darryl, and taking Joel out. I also
had the secondary goal of seeing Troy survive, since he had kept his
word to me through every single movement phase. There needs to be
some reward for that, and I still wonder how the game would have
played out if I'd opted to side with Troy instead of Darryl way back
in the early going. In any case, I think I succeeded pretty well in
my limited, late-game goals, engineering a four-way stab of Joel in
'05, getting Troy an extra build in 1907, and killing off Joel by
1908. After that the game boiled down to whether or not Randall
would go for the win, and whether or not we could convince Keith that
Randall would and get him to stab first. I was sure Randall would go
for it once he secured Tunis, but I worked to build up the stalemate
lines just in case. My efforts were "rewarded" when we ended up at
an impasse.
Actually, given the early going in this game, I'm quite happy to take
part in a draw. This was one of the most challenging games I can
remember. One seldom sees so many quick shifts in alliance
structure. At times it was hard to even keep track of which side I
was on, let alone anyone else. Great fun, and thanks to all for a
game well played.
Thanks, also, to Stephen who made quick rulings a couple of times
during game play and generally kept things pleasant and moving along.
This was a very smooth game, and I would happily play again in a game
you GM.
-Adam, King of Bulgrebia
P.S. I look forward to reading Keith's EoG which showed up just a few
minutes ago. I've elected to finish this before reading what anyone
else wrote.
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