Re: 1096 Sengoku Spring 1584 results
Luis <[email protected]> Mon, 01 May 2006 18:48:44 +0200
| Newsgroups | gmane.games.diplomacy.cat23.results.thousand |
|---|---|
| Message-ID | <[email protected]> |
Hester, Benjamin T CPT USA USAREUR 7A escribi=F3: > You are the first I have heard describe Sengoku as having four central=20 > powers. Well, I do see Uesugi as corner but Takeda and Hojo have no board edge=20 to rely upon unless they conquer Uesugi first (or keep a tight control=20 of the surrounding seas in the Hojo case). I think that Takeda at least=20 is 100% central power and Hojo doesn't seem to have a much better=20 defensive position either. > In most all of the strategy discussion I have heard in the game=20 > (mostly on the old DVWorkshop list), the focus was always on the=20 > so-called "Northern and Southern Triangles" of Takeda, Hojo, Uesugi=20 > and Mori, Chosokabe, Shimazu respectively. I only see the "southern" (western?) triangle. To the other side I see a=20 pentagon or rather a square with Takeda (the hardest starting position=20 maybe) in the middle - and between both a vast stretch of "empty" land,=20 with many non-SC provinces. > As far as Oda and Asakura, the strategy often adopted for them was=20 > to court the "odd man out" of one of the two triangles and move=20 > aggressively in that direction. Well, more or less that was how it worked. But we planned it as a=20 tripartite central alliance with Takeda. My main worry was what I=20 percieved as the excessively good (protected) position of Uesugi in this=20 "square of five corners". I was more concerned with keeping Takeda and=20 Hojo bussy in the east (north, NE) and keeping Uesugi small. > Typically, there is an early alliance between two of the three=20 > partners in the "triangles" aimed against the other partner (e.g.=20 > Shimazu and myself versus our first non-responsive Mori player). I=20 > have seen every possible combination in other games I observed (S+M=20 > vs. C, T+H vs. U, U+H vs. T, etc. etc.) Admittedly, some alliance=20 > possibilities are more frequent than others (Chosokabe and Mori vs.=20 > Shimazu is somewhat rare It would seem quite natural to me. It allows both to secure an improved=20 corner position: a good platform from where to start their conquests. > , and as you mentioned Hojo and Takeda vs. Uesugi is too, though I=20 > have seen that one played to victory for Takeda). This is no=20 > different than Standard however - how frequently do you see Italy and=20 > Turkey play nicely together? Or Russia and Germany? Or Asakura and Oda? Or Chosokabe and Shimazu? Really those compare=20 better with your exampls from standard. Hojo and Takeda seem more like=20 Italy and Austria but (both) a lot more fragile. >=20=20 > The most frequently seen alliance of all in Sengoku is Asakura + Oda,=20 > due to their position in between the two triangles which causes them a=20 > certain vulnerability. If they attack each other immediately, the=20 > likelihood of either one winning is slim. However, they also have the=20 > best opportunities on the map for early open SC and neutral=20 > expansion. Victory in those positions has historically depended upon=20 > extreme aggression focused in one direction, usually towards the=20 > triangle that is developing (i.e. eliminating one member) most rapidly. Sounds somehow logical to me. >=20=20 > Sea zones were intentionally made large because the map is linear. I don't mean simply "large" but oblong towards the edges. They don't=20 help with fluidity but rather are easily used for obstruction. > There would be little incentive to build fleets at all unless they=20 > allowed rapid transit of the length of the map, distant convoys, and=20 > access to multiple SCs. Admittedly, there are long periods of little=20 > naval movement sometimes because of this, but they can be broken by=20 > seizing key coastal positions that upset the balance. In key=20 > locations (such as around the Kanto Sea) smaller bodies of water such=20 > as the Totomi Sea, Atsumi Bay, and Suruga Bay were added for just this=20 > reason.=20 >=20=20 > Historically, immediately after the Sengoku Jidai, Japan did launch a=20 > major naval invasion of Korea, but you are correct in saying that the=20 > vast majority of the internal conflict was land based. Your remarks=20 > about the "no-draw" rule and other players' concerns about the high SC=20 > victory requirement are definitely valid, and I've heard them from=20 > enough different sources now that it seems right to change those after=20 > this game is complete. (if real life permits me time to build a new=20 > website, fix the realpolitik code, and publish a new rulebook) >=20=20 > I love to discuss Sengoku, and appreciate the input into its=20 > design, but I believe the rest of this discussion should hold until=20 > this game is complete and it's time for our EOG remarks. Sure. We will get over it again once the game is over - what I hope is=20 soon. Luis. >=20=20 > V/R, > Benjamin T. Hester > CPT, QM > XO, Alpha Company, 7-159th AVN REGT (AVIM) > DSN 314-467-4225 > */"Have 'em call me sir, I'll make this go away..."/* > > ------------------------------------------------------------------------ > *From:* Luis [mailto:[email protected]] > *Sent:* Mon 5/1/2006 9:16 AM > *To:* Hester, Benjamin T CPT USA USAREUR 7A > *Cc:* Stephen Worthy; Robert O'Neill; Mike Morris; Joseph Schmidt;=20 > Henri Bodart; cat23-1000; Adam Levy; [email protected] > *Subject:* Re: 1096 Sengoku Spring 1584 results > > Sure you can retain that SC with the support of Shimazu, even you two=20 > may be able to capture Echizen (not sure). But at that point there's a=20 > stalemate line (I believe) - the one I was refering to. I may be wrong=20 > about that (you should know better about these subtleties) but it's=20 > clear that the Western front of WWI was quite dynamic in comparison to=20 > this. I am 100% for draw or concession or anything. > > As you mention the desing of the game, in which I'm sure that you have=20 > spent a lot of time, I have a couple of questions: > > 1. Why are the four central powers so much in contact with each > other? It makes it naturally difficult to create any sort of > alliance among them. Takeda and Hojo particularly seem to be > very weakened by their direct contact that forces them to trust > each other too much. > 2. Why haven't you drawn more sea provinces, so the land stalemate > lines can be surrounded by naval activity. Those elongated sea > provinces act as barriers to fluent maneouvrability. It's > probably historically inacurate to make the feudal wars of Japan > a naval affair, but, on the other hand, redrawing the naval > borders would possibly make the game more playable. > > So far my thoughts. > > Luis. > > > Hester, Benjamin T CPT USA USAREUR 7A escribi=F3: >> It's not a stalemate yet. I just gained an SC - and believe I can=20 >> hold it. Moreover, the so called line can be broken in several=20 >> places if you look closely. I designed this variant, and I have=20 >> tested it extensively to ensure this doesn't have to happen. You may=20 >> have to risk losing an SC at certain points to commit the necessary=20 >> forces, but the line can be broken through - in either direction.=20=20 >> Everyone loves to point out that Japan makes a linear map, but I took=20 >> great care in drawing the borders to where overwhelming force can be=20 >> placed on key locations from either direction - Omi for example.=20=20 >> South Shinano, Kanto Sea, and Wakasa Bay for three more examples. To=20 >> get up into Ise (which made the difference in seizing Omi), I had to=20 >> pull forces away earlier from defending Iga and the critical Kanto=20 >> Sea, which I lost in turn. Time will tell if that was smart or not. = =20 >> The point being - those are the kind of risks you have to take in=20 >> Sengoku.=20 >>=20=20 >> However - two points of interest in this game has been noted - the=20 >> victory count of SCs is high, and the no-draw rule can make the=20 >> endgame tedious. I will take these into account and possibly revise=20 >> the variant after this game. Similar observations came up from other=20 >> players who played various renditions of Sengoku, but most liked the=20 >> variant overall. Please note though - that the PLAYERS can vote on=20 >> and approve a draw - I just placed the burden of selecting a Shogun=20 >> on the GM for historical accuracy. They players may consider it a=20 >> draw if they wish. >>=20=20 >> Chosokabe-san >>=20=20 >> Benjamin T. Hester >> CPT, QM >> XO, Alpha Company, 7-159th AVN REGT (AVIM) >> DSN 314-467-4225 >> */"Have 'em call me sir, I'll make this go away..."/* >> >> ------------------------------------------------------------------------ >> *From:* Luis [mailto:[email protected]] >> *Sent:* Mon 5/1/2006 1:41 AM >> *To:* Stephen Worthy >> *Cc:* Robert O'Neill; Mike Morris; Joseph Schmidt; Henri Bodart;=20 >> cat23-1000; Hester, Benjamin T CPT USA USAREUR 7A; Adam Levy;=20 >> [email protected] >> *Subject:* Re: 1096 Sengoku Spring 1584 results >> >> I would like the leading daymios to agree who's the winner if any.=20 >> Else, an considering that the game has too many stalemate lines,=20 >> sepacially the one we are on right now, I suggest a 4-way or even a=20 >> 3-way draw, even if the rules of the variant don't provide for it. In=20 >> this sense we could name Shogun a player that has no centers anymore,=20 >> so we fulfill the formality. >> >> I'm really tired of positional waste of time without diplomacy but=20 >> the fact is that there's a stalemate line and the blocs are too solid=20 >> to change things. So the draw seems the only available exit. If we=20 >> can't agree to a Shogun, let's divivide Japan, make it an=20 >> Italian-stayle parlamentary republic or sell the island to a western=20 >> power in exchange of some sun-bathed atoll. >> >> The question is that the game won't surely move much from where we=20 >> are now. >> >> Luis. >> >> Stephen Worthy escribi=F3: >>> GM NOTE: >>> The proposal is defeated. >>>=20=20 >>> DEADLINE: >>> Fall 1584 Friday 5th May >>>=20=20 >>> WEBSITE: >>> http://www.geocities.com/stephen_worthy/GM17.html >>>=20=20 >>> RESULTS: >>> Shimazu: >>> A Bitchu - Bizen >>> A Harima Supports A Tamba >>> F Inaba Supports F Wakasa Bay >>> F Iwami Supports F South Sea of Japan >>> F Izumo Supports F Wakasa Bay >>> F Korea Strait Supports F South Sea of Japan >>> F South Sea of Japan Supports F Wakasa Bay >>> A Tamba Supports A Ise - Omi >>> A Tango - Echizen (*Fails*) >>> F Wakasa Bay Supports A Tango - Echizen (*Cut*) >>>=20=20 >>> Chosokabe: >>> A Ise - Omi >>> F Kii - Iga >>> F Kii Strait Supports F Osaka Bay - Kii >>> F Osaka Bay - Kii >>> A Settsu Supports A Tamba >>> F Tosa Bay - Kanto Sea (*Fails*) >>> A Yamashiro Supports A Ise - Omi >>> A Yamato Supports F Kii - Iga >>>=20=20 >>> Oda: >>> F Atsumi Bay Supports A Owari - Ise (*Fails*) >>> A Echizen - Omi (*Disbanded*) >>> F Kanto Sea Supports F Mikawa - Iga (*Cut*) >>> F Mikawa - Iga (*Fails*) >>> A Mino Supports A Echizen - Omi >>> A Owari - Ise >>> F Totomi - Mikawa (*Fails*) >>>=20=20 >>> Uesugi: >>> A Etchu - Kaga >>> A Hida Supports F Kaga - Echizen >>> A Izu Hold >>> F Kaga - Echizen >>> A Kai Hold >>> A Musashi Hold >>> F North Sea of Japan Supports F Sea of Japan >>> A North Shinano - Etchu >>> F Noto - Wakasa Bay (*Fails*) >>> F Pacific Ocean Supports F Kanto Sea >>> F Sea of Japan Supports F Noto - Wakasa Bay >>> F Totomi Sea Supports F Kanto Sea >>>=20=20 >>>=20=20 [Non-text portions of this message have been removed] =20 Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/Cat23-1000/ <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/ =20