1096 Sengoku GM EOG statement
"Stephen Worthy" <[email protected]> Fri, 2 Jun 2006 15:10:31 +0100
| Newsgroups | gmane.games.diplomacy.cat23.results.thousand |
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| Message-ID | <00ad01c6864e$c9718930$197286d9@OWNER9TG8HK1RY> |
This is the second game of Sengoku that I've run, and it appears to me that= the changes to the map have helped game play a little. I think everyone's= glad I wasn't able to use my old blocky powerpoint map and had to update t= he Realpolitik file for the changes. I can't promise that the intermittent= coding errors have all gone, but I can't find any more at least! My feelings on the variant are largely as they were before - there is too m= uch strength being on the end or in the corner of any map, and I think the = linear nature of Japan makes this problem worse for Sengoku. I'd like to s= ee some radical things done with the sea regions to make it easier to outfl= ank the end powers, so no one can feel safe. Having said that, I've never = played the variant, so I'll naturally have missed much of the nuances of th= e game. One thing that is clear is that the 25-centre winning condition simply does= n't work and dispirits everyone. I like the GM-choice rule, though, so why= not keep that? You'd probably need to institute some forced choice condit= ion to stop two front-runners both refusing to go to GM choice even in stal= emate. I won't say too much about the game, except that I'm glad I didn't have to = adjudicate! My instinct when the prospect of a choice between Joseph and H= enri came up was that Henri edged it, and some closer analysis backed this = up. But it seemed to me, as with some others, that game wasn't stalemated,= just a bit bogged down. Things could have changed in a few game years. I= can't say how much I was influenced by Joseph's absolutely lousy timekeepi= ng. Thanks Luis for the comments on variant gameplay and Benjamin of course for= the design! Generally most players were decent on getting their orders in= and didn't scream too loudly when I missed a realpolitik hiccup here and t= here! Despite planning to start a new variant or two recently, my game positions = have been suffering a little from lack of attention, so I'm going to see if= I can recover anything from my woeful performances there before getting go= ing. Watch this space! Note the changed web address for the game-end page. I'll submit game detai= ls very soon to Dipknights if anyone's involved in that. Regards, Stephen http://www.geocities.com/stephen_worthy/Finished/1096.html ----- Original Message -----=20 From: Hester, Benjamin T CPT USA USAREUR 7A=20 To: Luis ; Stephen Worthy=20 Cc: Robert O'Neill ; Mike Morris ; Joseph Schmidt ; Henri Bodart ; cat23-= 1000 ; Adam Levy ; [email protected]=20 Sent: Friday, June 02, 2006 9:34 AM Subject: *** SPAM *** Chosokabe EOG Let me first and foremost apologize to our second Mori player - I hate to= show someone willing to take a replacement position my gratitude by immedi= ately stabbing and eliminating them, but it was unfortunately indispensable= to my plans. And I certainly negotiated to no end with the first Mori pla= yer, as Shimazu/Chosokabe alliances often result in Chosokabe being the jun= ior partner, as was the case here.=20=20 On Shimazu - to his credit, he did not declare open war on me after the e= arly stab in Bungo. That was something of a "gentleman's disagreement" on = whether or not his fleets belonged on the east coast of Kyushu at all. He = felt they did, I was in no way favorable to the idea. However, I think we = were somewhat forced into an alliance with each other as Mori #1 grew incre= asingly non-responsive. From then forward, I suppose our alliance was rath= er unshakable, though I truly did consider some of Oda's overtures, rather = than rejecting them outright. Which brings us to... On Oda - If his diplomacy had included a little more carrot, and less sti= ck, I might have worked quite well with him. And in truth, I had every int= ention in the beginning of honoring my pledge not to drive north against hi= m. Mori's comatose state and Shimazu's rapid advance made that impossible = - I literally had nowhere else to make gains. I thoroughly enjoyed what he= apparently did not - the slow tactical advance that accepted some risk (th= e loss of the strategically invaluable Kanto Sea) in favor of solid gains (= Yamato and Yamashiro, and later Omi) Oda found this boring, whereas it's m= y favorite part of Diplomacy - those 50/50 odds where you just have to gues= s whether your opponent will support his unit, or cut the support of your a= ttack. I must confess that a stalemate of some sort was probably inevitabl= e, though I don't think our northern drive had petered out just yet. I pay= respects to Oda's naval tactics and the strength of his diplomacy with Asa= kura and Uesugi. I thought that Uesugi would certainly turn on Oda and wor= k with me - he certainly would have gotten the lions share of the spoils. = =20 On Asakura - Oh, what might have been. If only I could have persuaded hi= m to move earlier on Mori, what a power he would be today. He was right to= fear Ueusgi's strength as well - but does anyone besides me notice what a = SLOW start Uesugi's position allows him? Everyone seems to speak of how un= touchable his position is in this game - so is Britain in Standard. And ju= st like Britain, Uesugi's position is very slow to start. Uesugi and Hojo = are the only two positions that really have to backtrack in the wrong direc= tion to get their easy gains - a weakness Takeda, Asakura, and Oda can read= ily exploit, if they work together. And this was the weakness of the Oda/A= sakura alliance in my opinion - that they split their attention north and s= outh rather than shoring up defenses in one direction and fully committing = to an attack in the other...which brings us to... On Takeda - I would not criticize Takeda's play at all in this game. He = did the best he could against an apparently hostile Uesugi, and rather sile= nt Hojo, and Asakura and Oda that apparently both intended treachery agains= t him. There's always an early target in every game of Dip, and this time = it was Takeda - that he survived as long as he did is a testament to his sk= ill in negotiating, tactics, and strategy. On Uesugi, the master diplomat - Who can criticize the leader? He played= his position marvelously, took advantage of every opportunity that I saw, = both tactical and diplomatic, and left no avenue open for attack. His atta= cks found every weakness and exploited it for steady material gain. His mo= st recent attack on Echizen was a textbook example of watching for patterns= in orders and picking apart the support.=20=20 On the GM - Stephen, you're the best. Thanks for GMing this game, I know= it was a tremendous commitment of time (and patience!) with this many play= ers. It was an enjoyable experience throughout - your website made everyth= ing smooth and easy, the reminder emails were a great help, and I certainly= hope to play Dip with you in the future, or perhaps again in a game you GM= . To all - it was great fun - truthfully, I am honored to have played with = and against such worthy opponents. The remarks I have received on design h= ave not been ignored, though I fear it may be a minute before my job allows= me the time to sufficiently revise the game design. Chosokabe-san Benjamin T. Hester=20 CPT, QM=20 XO, Alpha Company, 7-159th AVN REGT (AVIM)=20 DSN 314-467-4225 "Have 'em call me sir, I'll make this go away..." ---------------------------------------------------------------------------= --- From: Luis [mailto:[email protected]] Sent: Mon 5/29/2006 11:14 PM To: Stephen Worthy Cc: Robert O'Neill; Mike Morris; Joseph Schmidt; Henri Bodart; cat23-1000= ; Hester, Benjamin T CPT USA USAREUR 7A; Adam Levy; [email protected] Subject: Re: 1096 Draw agreed Just that I'm happy of having one obligation less :-)=20 Now let's play another ;-)=20 I'd love to hear comments from the creator and also from the other player= s. I've already stated my opinion on the game design and so on, so let's wr= ite a small EoG: Starting: "great": two recent Dip-acquitances at my sides: I had just sha= red board with Joel and Mike in successive rounds of Maharajihad tournament= . I had mad life impossible for Joel in the first game so I rather expected= revenge. Mike had been sort of an ally in the second game but I didn't kno= w how could it be being so close side by side. They were natural choices bu= t on the other hand what I saw as natural areas for eventual expansion. I was very wary of Uesugi by definition: I see Uesugi as the "Russia" of = this variant and without the weaknesses of standard Russia. So, while I tre= ated with him and even "sold secrets" to him, I treated to keep a U-T balan= ce while trying to capture Hojo centers and secure southern coastal dominat= ion, something that Takeda made particularly difficult always disturbing my= attempts at Izu. On the other hand, I saw far away countries of Shimazu, Chosokabe and Mor= i as a distant problem. I was offered a peace by Choso and, though I tried = to contact Mori and Shimazu, I got no valid reply. The second Mori, Adam, c= ould have been a good option, as I knew him from another game and knew he w= as fairly reliable. But for that time Mori was without options.=20 So I based my strategy in: a) Peace with Chosokabe b) triple alliance with Asakura and Takeda c) sporadic contacts with the rest (though only Uesugi was of some use: w= hy do people play Diplomacy if they don't like to bargain and negotiate? = =3D-O ) My plan was just to secure a bit of Hojo and then possibly rush onto eith= er one of my allies or maybe Choso, though this latter option seemed unlike= ly to work without Shimazu's help. I also managed to scuttle Mino, a provin= ce that supposedly was to stay neutral forever and ever. This made me vulne= rable to stabs from my allies but also made them vulnerable to my treachery= .=20 For that time I was so upset by Takeda's obstructionism, mad play and evi= dent lies that I decided to hit him badly. Too much probably. I secured Sou= th Shinano, what made me then virtually invulnerable... but I also made Ues= ugi big.=20 Meanwhile I had just realized that Chosokabe wanted my lands and there wa= s no way to dissuade him nor to persuade silent Shimazu to change alliances= . So I had to keep many troops in the Kai area just to fence Choso off my w= aters. We were like that the rest of the game as you know... I had suggested Asakura to build a fleet in Settsu then but he prefered t= o build an army elsewhere. I believe that was the choice that decided the g= ame (c. 1572/73): that fleet would have made Choso fall back and Shimazu wo= uld have either fallen with him or been forced to deal with me. Controlling= Osaka Bay would have allowed both Oda and Asakura the best position to fig= ht for the no-man's-land of Ina and nearby provinces... and beyond.=20 As Takeda remained as a border realm holding back the Uesugi-Hojo fragile= alliance with my late help, we could maybe have rushed westward and change= the destiny... it was all on that early decission of building a fleet in S= ettsu when in time - I believe.=20 After that, I just had not enough ships nor room to fight against Choso a= nd, while the war wasn't decided in that static naval front, the impossibil= ity of supporting any Asakuran advance by the south or stealing Chosokabe's= centers made us stay in a defenssive attitude.=20 For me the game ended there. Or rather soon after, as Asakura's centers, = starting with Settsu, fell to our foes.=20 ... As it was clear that neither Asakura was falling down by moments and the = alliance wasn't very enthusiatic about any possibilities, I decided to help= his end, as I would have thanked anyone helping mine (except from Choso, a= s he had betrayed his word with me ;-) ). But that was just doing something= : pawning around while waiting for the unavoidable.=20 So far my story. Now yours. Luis. Stephen Worthy escribi=F3:=20 Right that's it, just heard from Joe, so the DIAS draw is agreed. I do= n't know if the previous commentaries have been considered EOG statements, = but if anyone has any more, do send them out. Stephen http://www.geocities.com/stephen_worthy/ [Non-text portions of this message have been removed] ------------------------ Yahoo! Groups Sponsor --------------------~-->=20 Protect your PC from spy ware with award winning anti spy technology. 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