Re: Re: New Press Variant?
Mark Arvidson <[email protected]>
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
No, I think broadcast becomes all the more interesting, as players must speak in the clear or in code to conduct communication. Gray broadcast makes it even more interesting. GM option, of course. I also like the message passing Austria - England - Italy or Turkey - France - Russia. That has wonderful possibilities for subterfuge. I would be interested in giving it a try after Sengoku comes to conclusion. Right now I am having a good time playing a Japanese Warlord. Ciao, Mark --- On Tue, 1/27/09, Manus Hand <[email protected]> wrote: > From: Manus Hand <[email protected]> > Subject: [dpjudge] Re: New Press Variant? > To: [email protected] > Date: Tuesday, January 27, 2009, 6:58 PM > Mike brings up a good point -- if I were Russia, I would use > the one > turn I had with Turkey to establish a code only we two > knew, and then > when communication was shut between us, use BROADCAST to > communicate. > HAMMER_ (and TOUCH_) probably should forbid broadcast > press, huh? > > Manus > > On 1/27/09, Mike Barnes <[email protected]> > wrote: > > The RULE HAMMER_PRESS sounds intriguing, and certainly > would create > > interesting press. > > > > On Tue, Jan 27, 2009 at 12:16 PM, Manus Hand > <[email protected]> wrote: > > > >> So hey, I was thinking, and that's never > good, because it usually > >> leads to coding. My thought process got around > meanderingly to the > >> existing TOUCH_PRESS rule, in which people can > only communicate if > >> their units can support each other, and something > made me think about > >> a possible polar opposite.... Anyway, as long as I > didn't make any > >> mistakes, it means that a new press-variant is now > available in the > >> test (but not yet the production) DPjudge. So get > a load of this and > >> tell me what you DPjudgesters think. > >> > >> RULE HAMMER_PRESS -- players may not communicate > with one another > >> whenever they have adjacent units, or when either > player has a unit > >> adjacent to a supply center owned by the other. > >> > >> So at game-start, Italy and Austria can't send > press to each other, > >> for example. And probably a lot of other avenues > get shut down after > >> Spring 1901. > >> > >> I think it might strengthen alliances like > England-Turkey v. Russia, > >> Russia-France v. Germany, etc. Or it might lead to > a lot of "hey, can > >> you tell Austria this for me?" and thus a lot > of "hey, Turkey told me > >> to tell you this" lies. > >> > >> Maybe it's a dumb idea, and maybe it really > handicaps Austria (who > >> doesn't realy need the handicap). John Woolley > was kind enough to > >> criticize it thus: > >> > >> "...seems like one of those arbitrary > silly-rules that has no POSSIBLE > >> interpretation in terms of the real-life > situation. If anything, it > >> should be easier to communicate when you're > close. But given the > >> six-month game turns, a government would have to > be SUPERNATURALLY > >> ineffective to be unable to get messages > around." > >> > >> I responded saying that it is realistic in an > unrealistic way: "We > >> will break off all diplomatic relations with you > if you are ever in > >> any position that could threaten or endanger our > troops or cities." > >> > >> Anyway, arbitrarily silly or not, if you guys > don't laugh it back out > >> of the code, I'd be thinking of starting a new > standard game (on the > >> test judge, obviously) if there is interest from > seven of you in > >> wanting to try it out? > >> > >> Stab you soon, > >> Manus > >> > >> > > ------------------------------------