Re: New Press Variant?
Manus Hand <[email protected]>
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
Mike brings up a good point -- if I were Russia, I would use the one turn I had with Turkey to establish a code only we two knew, and then when communication was shut between us, use BROADCAST to communicate. HAMMER_ (and TOUCH_) probably should forbid broadcast press, huh? Manus On 1/27/09, Mike Barnes <[email protected]> wrote: > The RULE HAMMER_PRESS sounds intriguing, and certainly would create > interesting press. > > On Tue, Jan 27, 2009 at 12:16 PM, Manus Hand <[email protected]> wrote: > >> So hey, I was thinking, and that's never good, because it usually >> leads to coding. My thought process got around meanderingly to the >> existing TOUCH_PRESS rule, in which people can only communicate if >> their units can support each other, and something made me think about >> a possible polar opposite.... Anyway, as long as I didn't make any >> mistakes, it means that a new press-variant is now available in the >> test (but not yet the production) DPjudge. So get a load of this and >> tell me what you DPjudgesters think. >> >> RULE HAMMER_PRESS -- players may not communicate with one another >> whenever they have adjacent units, or when either player has a unit >> adjacent to a supply center owned by the other. >> >> So at game-start, Italy and Austria can't send press to each other, >> for example. And probably a lot of other avenues get shut down after >> Spring 1901. >> >> I think it might strengthen alliances like England-Turkey v. Russia, >> Russia-France v. Germany, etc. Or it might lead to a lot of "hey, can >> you tell Austria this for me?" and thus a lot of "hey, Turkey told me >> to tell you this" lies. >> >> Maybe it's a dumb idea, and maybe it really handicaps Austria (who >> doesn't realy need the handicap). John Woolley was kind enough to >> criticize it thus: >> >> "...seems like one of those arbitrary silly-rules that has no POSSIBLE >> interpretation in terms of the real-life situation. If anything, it >> should be easier to communicate when you're close. But given the >> six-month game turns, a government would have to be SUPERNATURALLY >> ineffective to be unable to get messages around." >> >> I responded saying that it is realistic in an unrealistic way: "We >> will break off all diplomatic relations with you if you are ever in >> any position that could threaten or endanger our troops or cities." >> >> Anyway, arbitrarily silly or not, if you guys don't laugh it back out >> of the code, I'd be thinking of starting a new standard game (on the >> test judge, obviously) if there is interest from seven of you in >> wanting to try it out? >> >> Stab you soon, >> Manus >> >> > ------------------------------------