Re: Results in BLIND games

Chris Babcock <[email protected]>
Newsgroups gmane.games.diplomacy.judge.dp.discussion
Organization ASCII King Games
Message-ID <[email protected]>
> # In a BLIND game, no one is told when orders are "void".
>
> It sure seems to me like I must have had a reason when I wrote  
> that.  I'm writing to ask you guys if you know why that might have  
> been....  For now, I'm leaving this "feature" in place, thinking  
> there must be a logical reason for it, but well, I'd feel better if  
> someone could explain to me what I was thinking way back then....
>
> Manus
>

If void orders were reported as such then players would have a method
of systematically verifying the position of opposing units. Since this
costs a move it's not free and the potential for abuse seems limited,
but it creates a game bias in favor of powers with fewer adjacencies.
When you combine it with error checking, it also favors naval powers
over land powers*. This is a huge disadvantage for Austria and a
fairly strong advantage for France, further exacerbating the spread
between powers, for example.

Chris

*If F NWG C SIL - SWI **VOID** then:
press to G
You're under attack!


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