Re: Results in BLIND games
Jerrod Hansen <[email protected]>
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
I've not played any BLIND games but can easily imagine how any sort of feedback like knowing voided results would be exploitable in some way or another. Keeping it in seems reasonable. On Apr 12, 2009, at 10:39 AM, Mike Barnes wrote: > > > > > Only makes good sense that Blind games should be completely blind, > with no way to get around the rule. > Leave that feature in. > Mike > > DPjudgesters -- > > I am mastering, for some reason, quite a few BLIND games right now, > and I noticed the following idiosyncracy in the way results are > given. Here's an example: > > Germany: Army Burgundy SUPPORT Army Paris. > France: Army Paris -> Brest. > > Neither Germany, France, nor I, as the Master, was told that the > German support was (*void*). > > Naturally, I figured this was a bug, and I dove into the code to fix > it. To my surprise, I find that this seems to be a documented > feature, not a bug. (In other words, I can't remember what I did a > decade or more ago.) Here's the relevant comment from the code: > > # In a BLIND game, no one is told when orders are "void". > > It sure seems to me like I must have had a reason when I wrote > that. I'm writing to ask you guys if you know why that might have > been.... For now, I'm leaving this "feature" in place, thinking > there must be a logical reason for it, but well, I'd feel better if > someone could explain to me what I was thinking way back then.... > > Manus > > >