Re: Re: Throwing the game.
Chris Babcock <[email protected]> Sat, 18 Dec 2010 08:43:45 -0700
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
For clarity, I wouldn't (and didn't) remove a player for their moves or their strategy. In the game I cited, the issue was a player who was dissatisfied with the player experience and determined to share the pain. In that case, the player broke a specific USAK house rule about how to handle accusations of cheating. In the absence of specific information about the context of the player's moves in the owls game, I am not in a position to make any kind of determination about whether any of my house rules might apply *if* it was my game (which it wasn't). I do have a tendency to forget the framing problem. It's not at all unusual for the person bringing the issue to a venue to tailor the presentation of the facts to their viewpoint. This is human nature, not necessarily malice aforethought. It's quite possible for a player to have suspicions of cheating, accept the determination of the GM in that issue and then engage in some borderline passive-aggressive behavior for an unrelated reason. Signoff Chris -- They have the same characteristics. They just use their skills differently. On Dec 18, 2010 3:12 AM, "thorinmunro" <[email protected]> wrote: Hello Eric (the initiator of this thread), In relation to game Owls_244 I have no issue with the way any player has played in this game I master. Particularly in terms of breaking any of the house rules of the dpjudge. I have followed the various 'diplomatic' exchanges and deemed them all to be within the context of 'playing the game'. The accusation that one player is throwing the game is simply your view. My view as the game master, and with full access to all press, is that the way the game is being played out, mirrors to a close degree the logic of relations on the map. You yourself, your style and choices have contributed significantly to the choices other players make. As their's have yours. That's the game. In terms of my approach to NMRs. I use SMART_CD on all games I master. Over the years I have formed the view it is better to keep a game moving for the active and keen, rather than frustrate those players waiting for the tardy or delinquent player. SMART_CD allows this, without completely leaving an unordered power defenceless. If there are a sequence of NMRs I may decide to replace the position, using best judgement as to whether that is sensible or disruptive. Regards, Thorin. > > ----- Original Message ----- > > From: "Been Chissled" <kirman36@...> > > To: dpjudge@yahoogro... ------------------------------------ Yahoo! Groups Links ------------------------------------