Academic interest

"Mario Huys [email protected] [dpjudge]" <[email protected]> Tue, 29 Jul 2014 20:46:50 -0700
Newsgroups gmane.games.diplomacy.judge.dp.discussion
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Even after its 50th anniversary the game of Diplomacy continues to garner interest not only from individuals, but also from academic and professional circles. If the DPjudge can assist in that research, we should do that. We have therefore offered our cooperation with the research project described below. 

------

Jordan Boyd-Graber is an assistant professor at the University of Colorado. His research lies in discovering how what a person thinks interacts with what they say. For example, learning that "so-called climate change" is more likely to be said by a conservatine; that "mostly" is more likely to be written in a negative review than a positive review; or that "the toy broke" is an attempt to conceal who broke the toy. You can read more about his research at:

http://cs.colorado.edu/~jbg

Jordan's research group is interested in looking at how language in Diplomacy game presses gets reflected in what actually happens on the board. Are there "tells" that show when a player is likely to get stabbed? Can we predict in advance when an alliance is going to dissolve? What language is most effective at getting another player to support your advance into St. Petersburg?

~

This is a descriptive study. At the moment, the goal is to describe the kind of language that gets used and to predict what will happen in a particular game. All the data will be anonymized and only quoted in small snippets to protect your carefully crafted lies.

------

Concretely we're compiling the press of all completed standard (no payola, no xtalball) press games to date from 2010 onwards (which is when we started storing press on the server), both public and private. Maps, results, descriptions, rules and other game parameters are added, but player data and passwords are stripped out so as to preserve anonymity as well as possible. May our ramblings alone fuel the knowledge of tomorrow.

Comments welcome.

Mario.


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<table cellspacing="0" cellpadding="0" border="0"><tr><td valign="top"><p>Even after its 50th anniversary the game of Diplomacy continues to garner interest not only from individuals, but also from academic and professional circles. If the DPjudge can assist in that research, we should do that. We have therefore offered our cooperation with the research project described below. </p>
<p>------</p>
<p>Jordan Boyd-Graber is an assistant professor at the University of Colorado. His research lies in discovering how what a person thinks interacts with what they say. For example, learning that "so-called climate change" is more likely to be said by a conservatine; that "mostly" is more likely to be written in a negative review than a positive review; or that "the toy broke" is an attempt to conceal who broke the toy. You can read more about his research at:</p>
<p>http://cs.colorado.edu/~jbg</p>
<p>Jordan's research group is interested in looking at how language in Diplomacy game presses gets reflected in what actually happens on the board. Are there "tells" that show when a player is likely to get stabbed? Can we predict in advance when an alliance is going to dissolve? What language is most effective at getting another player to support your advance into St. Petersburg?</p>
<p>~</p>
<p>This is a descriptive study. At the moment, the goal is to describe the kind of language that gets used and to predict what will happen in a particular game. All the data will be anonymized and only quoted in small snippets to protect your carefully crafted lies.</p>
<p>------</p>
<p>Concretely we're compiling the press of all completed standard (no payola, no xtalball) press games to date from 2010 onwards (which is when we started storing press on the server), both public and private. Maps, results, descriptions, rules and other game parameters are added, but player data and passwords are stripped out so as to preserve anonymity as well as possible. May our ramblings alone fuel the knowledge of tomorrow.</p>
<p>Comments welcome.</p>
<p>Mario.</p>
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