Re: Robot dip player

Dave Stagner <[email protected]> Sat, 07 Aug 2004 21:08:13 -0500
Newsgroups gmane.games.diplomacy.judge.dp.games
Message-ID <[email protected]>
Thor Hovden wrote:

>I got started thinking about the kind and amounts of information which
>dpjudge programs need. Assuming there must exist tables containing
>distance between each movable area, I got curious to know if anyone older
>than me on this list has ever played with the idea of creating an
>'unbeatable' robot player?
>
>  
>
Me and my two allies will stomp ANY "unbeatable" robot into the ground. 
I doubt a software player could even do well in gunboat, much less 
full-press Diplomacy. The game is too complex to solve with mere logic.

For a point of comparison... the best chess computers can beat most 
human players, but chess is a relatively simple game. The potential 
board positions and interactions are much larger in Diplomacy. On the 
other hand, consider the game of Go. Even the best Go software can't 
beat skilled children or moderately skilled adults. A friend of mine 
learned to play Go against software, and beat it after a half-dozen 
games. Why? Because Go is a far, far more complex game (despite its 
simpler rules), and can't be brute-forced.

Diplomacy is more a game of intuition and psychology than it is a game 
of tactics.

-- 
"I guess bad manners and fast reflexes are the best combination"
  - my friend Kevin




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