RE: Robot dip player
Dave Hubbard <[email protected]> Sun, 8 Aug 2004 21:22:35 -0400
| Newsgroups | gmane.games.diplomacy.judge.dp.games |
|---|---|
| Message-ID | <[email protected]> |
>>> Thomas de Klerk <[email protected]> said: > The kind of AI you need before a robot player could enter a press game > will take a while before we (the world that is :-))are on that level, > but it would of course be nice if there could be more intelligence a > kind of CD rule +, so the fact that people don't send in move wouldn't > have the impact on the game it now has. Here's an idea - have this CD+ rule look back at previous moves, and determine who you're at war with, who you're neutral with, and who you're allied with (maybe via a crude method of looking at supported attacks/holds). Based on this, go a step further beyond simple SMART_CD supporting of ones own units and instead make a semi-intelligent attempt to expand or support anothers expansion. This begs the question of course, what would happen if seven of these CD+ powers started up a game on the standard map... --- Dave ------------------------ Yahoo! Groups Sponsor --------------------~--> Yahoo! Domains - Claim yours for only $14.70 http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/xTHqlB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/dpj-games/ <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/