TaxiDraw-0.2 released
"David Luff" <[email protected]> Tue, 12 Oct 2004 16:53:34 +0100
| Newsgroups | gmane.games.flightgear.announce |
|---|---|
| Message-ID | <[email protected]> |
TaxiDraw-0.2 is now released. This is a major new version - all users should upgrade. Get it from: http://www.nottingham.ac.uk/~eazdluf/taxidraw.html The documentation at the above page has also been updated. Additionally, data files from TaxiDraw can now be submitted to myself (david dot luff at nottingham dot ac dot uk) and I will make them available on the TaxiDraw website, and forward them on to the master database in appropriate format. Curt has agreed to use the data on the TaxiDraw site for scenery rebuilding, so this should be a fairly reliable method to see your work in FlightGear. See http://www.nottingham.ac.uk/~eazdluf/taxidraw/airportdata.html for details. ************************** Changes from 0.1.1: In brief: * Work in progress now saved to a project file. * Full support for reading and writing X-Plane data format. * Default data format and default data locations can be set as persistant preferences. * Editable Beacons locations (can also be exported to FlightGear). * Bug-fixes. In Full: * Work in progress is now saved by default to a TaxiDraw Project (.tpj) file. This contains the airport definition (previously stored in the .twy file) plus the path to any loaded background image, plus the image calibration (previously stored in the .cal file). * Full support for reading and writing X-Plane data has been added. Data locations for both FlightGear and X-Plane data can be configured in "Airports->Raw Data Options", and the default import format set. TaxiDraw will save the airport definition part of the project file in the same format as which it was imported. Export functions are provided to export the finished work in either format. Note that both formats contain some fields not supported by the other. It is recommended that anyone who wants to submit their work to the master database downloads the latest X-Plane data from Robin's site (http://www.x-plane.org/users/robinp) and works from that. You still need to export as X-Plane data before sending it in, since he can't import TaxiDraw Project files. It is still possible to export files previously generated from FGFS data (eg .twy files) to X-Plane format without loss. If an X-Plane data location is set, then when a .twy or other FGFS-data derived file is loaded and then exported as X-Plane format, TaxiDraw will offer to scan the X-Plane data and fill in any missing fields, thus generating a 'proper' X-Plane data file. * Default data format and data locations can now be persistantly specified. Previously, it was necessary to have runways.dat in the working directory. The location of X-Plane and FlightGear data files can now be specified under Airports->Raw Data Options, the default format (FG or XP) set, and this will be remembered between sessions. Note that it is still necessary to unzip the data files before TaxiDraw can use them, so you can't simply set the data location to the FlightGear base airport data location without unzipping. * Beacon locations can be changed, and changed locations will be written out to the final file. Beacons cannot be locked at present, so be carefull not to inadvertantly move them. Changed beacon locations can also be exported to the FlightGear scenery tree (changing the relevant .stg file). The changes should then be immediately available in FlightGear. I am not sure how well this will work in practice since the elevation is not changed by TaxiDraw, so at non-flat airports the beacon may end up either suspended or submerged. * There is better warning of overwriting files, or of discarding changes without saving. * The following user-reported bugs have been fixed: File->Exit didn't exit. Pressing cancel when prompted to enter an image scale during calibration didn't work. (Thanks to T. Jelliffe for reporting those). * Many minor bugs have been fixed. These were mostly uninitialised variables / potential buffer overruns in sprintf / other potential memory corruption / prevention of some illogical actions that would crash the program. Also some menu accelerator keys that didn't work have been fixed. ************************** Unfortunately, Robin doesn't seem to have any data for download at the moment. Hence I've put the last set of X-Plane data up on my site *temporarily*. Please check back to Robin's site and download the updated data when available. Please report any bugs or annoyances with this version - in a few versions down the line I intend publicise the program to X-Plane users, since I personally think it's much better than World-Maker! However, I want to get the major glitches out (and support for Windows users to use the background image downloader in) first. Have fun, Cheers - Dave This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. 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