CVS: data/Aircraft/b29/Models/Effects smoke.png, NONE, 1.1 contrail.xml, NONE, 1.1
Vivian Meazza <[email protected]> Sat, 10 Apr 2010 09:19:11 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/b29/Models/Effects In directory baron.flightgear.org:/tmp/cvs-serv18107 Added Files: smoke.png contrail.xml Log Message: Add contrails --- NEW BINARY FILE "smoke.png" --- --- NEW FILE "contrail.xml" --- <?xml version="1.0"?> <PropertyList> <particlesystem> <name>tiptrail-tail-s</name> <type>normal</type> <texture>smoke.png</texture> <emissive>false</emissive> <lighting>true</lighting> <offsets> <x-m>0</x-m> <y-m>0</y-m> <z-m>0</z-m> </offsets> <condition> <and> <!--<greater-than> <property>/environment/relative-humidity</property> <value>60</value> </greater-than> <less-than> <property>/environment/temperature-degc</property> <value>0</value> </less-than>--> <property>environment/contrail</property> <greater-than> <property>velocities/airspeed-kt</property> <value>100</value> </greater-than> <!--<or> <less-than> <property>surface-positions/tail-flaps-pos-norm</property> <value>-0.25</value> </less-than> <less-than> <property>surface-positions/elevator-pos-norm</property> <value>-0.25</value> </less-than> <greater-than> <property>surface-positions/elevator-pos-norm</property> <value>0.25</value> </greater-than> </or>--> </and> </condition>--> <attach>world</attach> <placer> <type>point</type> </placer> <shooter> <theta-min-deg>80</theta-min-deg> <theta-max-deg>100</theta-max-deg> <phi-min-deg>-10.0</phi-min-deg> <phi-max-deg>10.0</phi-max-deg> <speed-mps> <value>0.01</value> <spread>20</spread> </speed-mps> <rotation-speed> <x-min-deg-sec> -20 </x-min-deg-sec> <y-min-deg-sec> -20 </y-min-deg-sec> <z-min-deg-sec> -20 </z-min-deg-sec> <x-max-deg-sec> 20 </x-max-deg-sec> <y-max-deg-sec> 20 </y-max-deg-sec> <z-max-deg-sec> 20 </z-max-deg-sec> </rotation-speed> </shooter> <counter> <particles-per-sec> <property>/velocities/airspeed-kt</property> <factor>0.25</factor> <offset>10</offset> <!--<value>600</value>--> <spread>50</spread> </particles-per-sec> </counter> <align>billboard</align> <particle> <start> <color> <red> <value>1.0</value> </red> <green> <value>1.0</value> </green> <blue> <value>1.0</value> </blue> <alpha> <value>0.03</value> </alpha> </color> <size> <value>1.5</value> </size> </start> <end> <color> <red> <value>1.0</value> </red> <green> <value>1.0</value> </green> <blue> <value>1.0</value> </blue> <alpha> <value>0.001</value> </alpha> </color> <size> <value>35.0</value> </size> </end> <life-sec> <value>10.0</value> </life-sec> <mass-kg>0.01</mass-kg> <radius-m>0.1</radius-m> </particle> <program> <fluid>air</fluid> <gravity>true</gravity> <wind>true</wind> </program> </particlesystem> </PropertyList> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev