CVS: data/Effects landmass.eff, 1.7, 1.8 urban.eff, 1.6, 1.7
Frederic Bouvier <[email protected]> Sat, 10 Apr 2010 09:04:26 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Effects
In directory baron.flightgear.org:/tmp/cvs-serv17738/Effects
Modified Files:
landmass.eff urban.eff
Log Message:
Use new "/sim/rendering/quality-level" property
Index: landmass.eff
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/Effects/landmass.eff,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -r1.7 -r1.8
--- landmass.eff 2 Apr 2010 07:06:39 -0000 1.7
+++ landmass.eff 10 Apr 2010 13:59:24 -0000 1.8
@@ -11,6 +11,8 @@
<internal-format>normalized</internal-format>
</texture>
<snow-level><use>/sim/rendering/snow-level-m</use></snow-level>
+ <depth-factor type="float">0.01</depth-factor>
+ <canopy-height type="float">15.0</canopy-height>
</parameters>
<generate>
<tangent type="int">6</tangent>
@@ -21,6 +23,10 @@
<and>
<property>/sim/rendering/landmass-shader</property>
<property>/sim/rendering/shader-effects</property>
+ <less-equal>
+ <value type="float">4.0</value>
+ <float-property>/sim/rendering/quality-level</float-property>
+ </less-equal>
<or>
<less-equal>
<value type="float">2.0</value>
@@ -110,19 +116,17 @@
<uniform>
<name>depth_factor</name>
<type>float</type>
- <value type="float">0.01</value>
+ <value><use>depth-factor</use></value>
</uniform>
<uniform>
- <name>canopy_height</name>
+ <name>snowlevel</name>
<type>float</type>
- <value type="float">10.0</value>
+ <value><use>snow-level</use></value>
</uniform>
<uniform>
- <name>snowlevel</name>
+ <name>canopy_height</name>
<type>float</type>
- <value type="float">
- <use>snow-level</use>
- </value>
+ <value><use>canopy-height</use></value>
</uniform>
</pass>
</technique>
@@ -131,6 +135,10 @@
<and>
<property>/sim/rendering/landmass-shader</property>
<property>/sim/rendering/shader-effects</property>
+ <less-equal>
+ <value type="float">2.0</value>
+ <float-property>/sim/rendering/quality-level</float-property>
+ </less-equal>
<or>
<less-equal>
<value type="float">2.0</value>
@@ -215,14 +223,12 @@
<uniform>
<name>depth_factor</name>
<type>float</type>
- <value type="float">0.01</value>
+ <value><use>depth-factor</use></value>
</uniform>
<uniform>
<name>snowlevel</name>
<type>float</type>
- <value type="float">
- <use>snow-level</use>
- </value>
+ <value><use>snow-level</use></value>
</uniform>
</pass>
</technique>
Index: urban.eff
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/Effects/urban.eff,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -r1.6 -r1.7
--- urban.eff 10 Apr 2010 10:08:27 -0000 1.6
+++ urban.eff 10 Apr 2010 14:01:00 -0000 1.7
@@ -16,6 +16,10 @@
<and>
<property>/sim/rendering/urban-shader</property>
<property>/sim/rendering/shader-effects</property>
+ <less-equal>
+ <value type="float">2.0</value>
+ <float-property>/sim/rendering/quality-level</float-property>
+ </less-equal>
<or>
<less-equal>
<value type="float">2.0</value>
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