Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

Josh Davidson <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <DS7PR07MB77342E8742B00F333C64E590CC0E2@DS7PR07MB7734.namprd07.prod.outlook.com>
FG does have a hangar of its own - FGAddon.

I don't think aircraft popularity has ANYTHING to do with its quality. If tons of casual/gamer people fly a barely developed plane, that absolutely does not mean it is high quality. I can name a couple of detailed and fairly authentic aircraft that are less popular.

Kind Regards,

--
Josh Davidson
________________________________
From: Chris Frey <[email protected]>
Sent: Thursday, May 21, 2026 7:02:57 PM
To: FlightGear developers discussions <[email protected]>
Subject: Re: [Flightgear-devel] The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

Some brief thoughts:

1) There are two aspects of aircraft quality: how popular is it, and
        how accurate is its simulation?

2) To measure popularity, we could measure number of downloads, number
        of loads, number of flight hours (!), or a combination of all.
        Similar to Debian's "popcon", this should be opt-in.

3) To rate simulation accuracy, I would want the input from two sets
        of people: those who have flown the aircraft in real life
        and can compare the simulation; and those who have studied
        the specs and can give an educated opinion on how close
        the aircraft programming comes to reality.

4) To measure simulation accuracy, I envision a process similar to
        Linux kernel signoffs for commits.  Each "expert" would sign
        their names to a particular aircraft and version, with a brief
        summary of his claims.  This would be visible for end users
        to read and evaluate.

5) I like the idea of multiple hangars.  But Official Flightgear should
        have a hangar of its own, for brand alone.

- Chris



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