Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Organization | I've been GMail'd! |
| Message-ID | <[email protected]> |
On 5/22/26 11:49 AM, Alan Teeder wrote: > Sorry, but for many users Flightgear *IS* a game. that's one large and ugly root of the problem... another is too many come with too high expectation... they expect everything to be fully commercial developed... they don't understand that incomplete craft are in place for reasons... one of those reasons is to spark those that like the craft to jump in and add to it... perhaps the original dev moved on or IRL just got in the way... at least they left what they had done available for others to pick up and run with instead of letting that work go to waste... in reality, Flightgear a more than just a flight simulator... it started that way to provide better graphics than what M$FS offered at the time but M$FS has always been a game and not a true simulator... these days Flightgear is more of a world simulator... we have balloons, boats, cars, trucks, rockets, and other things we see in the real world along with the various flying craft... we even have a few RC craft... i'll stop there but there's more that i can't put into words right now...