Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

Gary Neely <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <CALG6S6ssmVjfWrqYTi2Oxqqq0YxGP59wN91=8YbCNWyVN8Co_A@mail.gmail.com>
On Fri, May 22, 2026 at 12:37 PM Josh Davidson <[email protected]>
wrote:

>
>
> I have flown a few types of planes in real life, all GA - and am fairly
> familiar with how larger aircraft types behave due to my own simulation and
> aerodynamics work. I have never *ONCE* encountered a YASim FDM that flies
> like a real plane OR follows POH numbers to any reasonable closeness. I
> welcome anyone to point me to one and I will try it and report back.
>
>
This is straying from the topic, but I would like to add a few comments.

YASim gets a lot of criticism, which is valid but also unfair to its
potential. The problem with YASim is that most developers have not made a
thorough study of its limitations, and so they apply it to inappropriate
aircraft. As YASim stood when I last worked with it, its limitations are
extreme but also somewhat artificial, simply because with the appropriate
enhancements many of those limitations could be removed.

According to a review from one actual pilot of the aircraft, there was at
least one YASim aircraft that flies within reasonable POH parameters, but
it does not reside in the FG repository and is now likely out of date with
current FG. My point is not to validate that, but to illustrate that even
the wrong tool can sometimes achieve good results with the right
application and understanding.

-Gary

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