Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
Keith Paterson <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
You'd have to define "realism" first, but the important point is Conway's law. In terms of my definition of realism, artificial traffic influeces downstream user expirience. Keith On 24/05/2026 13:46, David Hudach wrote: > I wouldn’t say others could care less about what you are working on. > But aside from that, isn’t there a common goal, a desired end result > whether stated or not. I think that is the point. What is your goal > in your area? Is realism a consideration? > > > On Sun, May 24, 2026 at 2:09 AM Keith Paterson > <[email protected]> wrote: > > On 22/05/2026 23:04, [email protected] wrote: > > > On 5/22/26 1:09 PM, David Hudach wrote: > >> I guess I look at it this way. If the intent isn't to make FG a > >> realistic flight simulator, then why put all of the time and > effort > >> into realistic scenery, live weather, accurate instrumentation and > >> data (GPS, VOR, etc). Why not just call it a game and be done with > >> it. Why put in all the work to model the real world on just about > >> every level except for the actual airplane itself for which FG > exists? > > > > it seems to me that the separation between the (ad hoc) development > > groups is not known to you... if it is, you seem to be, somehow, > > glossing over it... > > > > first we have the ""world simulation team" that has developed the > > world simulator... then we have the various "craft simulator teams" > > that develop the various craft they decide to work on... each team > > works to develop their chosen area to some level of accuracy... > > > > all the teams work together with the "world simulation team" so > their > > craft can operate properly within the world and the "world > simulation > > team" works with the "craft simulation teams" to help make the > world > > easier to interface with for the craft to work properly... > sometimes > > this means adding new routines... sometimes it means deprecating > old > > methods and introducing new ones... > > > I was reluctant to pitch in, but this post really agreed with my > view. > Basically I am "Team AI/ATC". Maybe we should ne more aware of > Conway's > law a bit more. Like you describe it we have more a bunch of teams > than > a single organisation. Each team has their own goals in my view. > Mine is > to improve the AI/ATC, which others couldn't care less about. > > Keith > > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel