Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
David Hudach <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAJeoFa+LK2_9xBVFAOX6U3NNeKM9FUKoU1Eo-a3wLoBjjm-yCA@mail.gmail.com> |
Please state Conway’s Law as I’m not familiar. If we need to define realism then maybe the discussion has no sensible purpose. I will say that the goal isn’t perfection, just continuing to strive to model the real world. I thought we all know that, hence realistic flight dynamics, instruments and so forth. Thanks, Dave On Sun, May 24, 2026 at 7:24 AM Keith Paterson <[email protected]> wrote: > You'd have to define "realism" first, but the important point is Conway's > law. In terms of my definition of realism, artificial traffic influeces > downstream user expirience. > > Keith > On 24/05/2026 13:46, David Hudach wrote: > > I wouldn’t say others could care less about what you are working on. But > aside from that, isn’t there a common goal, a desired end result whether > stated or not. I think that is the point. What is your goal in your area? > Is realism a consideration? > > > On Sun, May 24, 2026 at 2:09 AM Keith Paterson < > [email protected]> wrote: > >> On 22/05/2026 23:04, [email protected] wrote: >> >> > On 5/22/26 1:09 PM, David Hudach wrote: >> >> I guess I look at it this way. If the intent isn't to make FG a >> >> realistic flight simulator, then why put all of the time and effort >> >> into realistic scenery, live weather, accurate instrumentation and >> >> data (GPS, VOR, etc). Why not just call it a game and be done with >> >> it. Why put in all the work to model the real world on just about >> >> every level except for the actual airplane itself for which FG exists? >> > >> > it seems to me that the separation between the (ad hoc) development >> > groups is not known to you... if it is, you seem to be, somehow, >> > glossing over it... >> > >> > first we have the ""world simulation team" that has developed the >> > world simulator... then we have the various "craft simulator teams" >> > that develop the various craft they decide to work on... each team >> > works to develop their chosen area to some level of accuracy... >> > >> > all the teams work together with the "world simulation team" so their >> > craft can operate properly within the world and the "world simulation >> > team" works with the "craft simulation teams" to help make the world >> > easier to interface with for the craft to work properly... sometimes >> > this means adding new routines... sometimes it means deprecating old >> > methods and introducing new ones... >> > >> I was reluctant to pitch in, but this post really agreed with my view. >> Basically I am "Team AI/ATC". Maybe we should ne more aware of Conway's >> law a bit more. Like you describe it we have more a bunch of teams than >> a single organisation. Each team has their own goals in my view. Mine is >> to improve the AI/ATC, which others couldn't care less about. >> >> Keith >> >> >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > > _______________________________________________ > Flightgear-devel mailing [email protected]://lists.sourceforge.net/lists/listinfo/flightgear-devel > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel