Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

David Hudach <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <CAJeoFa+LK2_9xBVFAOX6U3NNeKM9FUKoU1Eo-a3wLoBjjm-yCA@mail.gmail.com>
Please state Conway’s Law as I’m not familiar. If we need to define realism
then maybe the discussion has no sensible purpose. I will say that the goal
isn’t perfection, just continuing to strive to model the real world. I
thought we all know that, hence realistic flight dynamics, instruments and
so forth.

Thanks,
Dave
On Sun, May 24, 2026 at 7:24 AM Keith Paterson <[email protected]>
wrote:

> You'd have to define "realism" first, but the important point is Conway's
> law. In terms of my definition of realism, artificial traffic influeces
> downstream user expirience.
>
> Keith
> On 24/05/2026 13:46, David Hudach wrote:
>
> I wouldn’t say others could care less about what you are working on. But
> aside from that, isn’t there a common goal, a desired end result whether
> stated or not.  I think that is the point. What is your goal in your area?
> Is realism a consideration?
>
>
> On Sun, May 24, 2026 at 2:09 AM Keith Paterson <
> [email protected]> wrote:
>
>> On 22/05/2026 23:04, [email protected] wrote:
>>
>> > On 5/22/26 1:09 PM, David Hudach wrote:
>> >> I guess I look at it this way. If the intent isn't to make FG a
>> >> realistic flight simulator, then why put all of the time and effort
>> >> into realistic scenery, live weather, accurate instrumentation and
>> >> data (GPS, VOR, etc). Why not just call it a game and be done with
>> >> it. Why put in all the work to model the real world on just about
>> >> every level except for the actual airplane itself for which FG exists?
>> >
>> > it seems to me that the separation between the (ad hoc) development
>> > groups is not known to you... if it is, you seem to be, somehow,
>> > glossing over it...
>> >
>> > first we have the ""world simulation team" that has developed the
>> > world simulator... then we have the various "craft simulator teams"
>> > that develop the various craft they decide to work on... each team
>> > works to develop their chosen area to some level of accuracy...
>> >
>> > all the teams work together with the "world simulation team" so their
>> > craft can operate properly within the world and the "world simulation
>> > team" works with the "craft simulation teams" to help make the world
>> > easier to interface with for the craft to work properly... sometimes
>> > this means adding new routines... sometimes it means deprecating old
>> > methods and introducing new ones...
>> >
>> I was reluctant to pitch in, but this post really agreed with my view.
>> Basically I am "Team AI/ATC". Maybe we should ne more aware of Conway's
>> law a bit more. Like you describe it we have more a bunch of teams than
>> a single organisation. Each team has their own goals in my view. Mine is
>> to improve the AI/ATC, which others couldn't care less about.
>>
>> Keith
>>
>>
>>
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