Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
"gallonf&z" <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAELes7gVaeD0dsrMF4zMz+ap2y+kzgrw6ZSNF7cM2YjbMYJdDQ@mail.gmail.com> |
Hi Willi I agree with you. Nothing in the PA28 is broken. It's FDM may be "generic", as some say; but it feels good to me, based on light civilian aircraft I've flown; and I think it's an excellent choice for someone wanting to teach themself to fly, short of the rigors of a full blown flight school. Regards, Frank On Sun, May 24, 2026 at 2:43 PM Willie Fleming <[email protected]> wrote: > Adrian > Nothing to apologise for in that email - it's excellent for us native > English speakers. > > You also raise a very good point. > Aircraft hire here in the UK is £250 and hour for beginners. Its expensive > knowledge to gain. > I am only semi qualified to judge if the PA-28 feels 'right' and only in > the very benign parts of the flight envelope. > And I probably have more hours than most users but still would be > reluctant to criticise anybody else's FDM unless it was just totally > unreasonable. > > So we need to factor that in as well... > > Regards > Willie Fleming > > On Sun, 24 May 2026, 20:22 Adrián Fernández, <[email protected]> wrote: > >> As an amateur aircraft developer, a beginner, and without any contact >> with real aviation, it is very difficult for me to correctly classify the >> planes I currently maintain. How can I know if the FDM is correct or not, >> if I have never flown a plane like that in the real life? Probably all of >> them are misclassified. I try to have all systems and instruments >> simulated, that all switches are in the correct position and work according >> to what the POH indicates, and that the exterior model is as close to >> reality as possible, but I do not feel qualified to correctly classify an >> aircraft without being an aeronautical engineer or a real pilot. It is >> likely that many developers experience the same thing and make the same >> mistakes as I do. >> >> My apologies for the quality of the email writing. I used a translator... >> :( >> >> Kind regards >> >> Adrián >> >> >> ------------------------------ >> *De:* gallonf&z <[email protected]> >> *Enviado:* Domingo, 24 de Mayo de 2026 20:41 >> *Para:* FlightGear developers discussions < >> [email protected]> >> *Asunto:* Re: [Flightgear-devel] The endless influx of low-quality, >> low-realism, quantity-over-quality aircraft into FGAddon >> >> What I do, and have done, is contact the author and try to explain where >> the plane might be modified to better represent the real one. >> In general, the response has been positive. >> >> By the way, have you noticed how often a new user, ignorant of slip >> stream swirl, complains about the 172 turning right? >> Maybe a few leave; but most remain and learn something. >> >> Best Regards >> >> On Sun, May 24, 2026 at 1:30 PM David Hudach <[email protected]> wrote: >> >> All I'm saying is that the simulator should be a sincere effort to >> reflect the realism of the aircraft and faithfully try to exhibit a decent >> percentage of its flight characteristics. Let's flip it around and >> disregard the new users entirely - maybe they don't matter, who needs them, >> right? And I'll assume you are an experienced J3 pilot. You download FG and >> fly the J3 and suppose its flight characteristics and behaviors are nothing >> like the real airplane. You may not, but someone like you might dismiss FG >> just on that basis alone because this is nothing at all like the real >> airplane. So both ends of the spectrum matter. For the new initiate, if >> something is broken, it's possible that this person is gone forever. The >> experienced pilot flying a broken or unrealistic aircraft might shut it >> down and never use it again because it's a weak attempt at flight >> simulation or maybe even think it's, oh, I don't know, an arcade game. >> >> On Sun, May 24, 2026 at 2:12 PM gallonf&z <[email protected]> wrote: >> >> The point is that some types of aircraft need highly sophisticated and >> detailed simulation; whereas, others don't. >> The real j3s I flew in the '50s had no battery, no starter, no lights, no >> radio, and had to be propped to start. The controls were loose >> and the rudder over controlled, unless the heels were dragged on the >> floor. >> >> >> >> l >> >> On Sun, May 24, 2026 at 12:56 PM David Hudach <[email protected]> wrote: >> >> This is a fair point: > The point here is that the degree of >> sophistication required is also relative to the needs of the user. >> >> But again, what is the goal? Should FG strive to be the bare minimum of a >> flight simulator because someone doesn't need realism (however one defines >> it)? If that's the case, then we are firmly planted at the main thrust of >> the original poster, that FG isn't an arcade game. As I've admitted a few >> times, I do not know how an open source project works or how the developers >> of FG collaborate. But just from following the posts and progress, it seems >> clear to me that everyone is making every effort to advance the realism of >> FG, to improve the product - from scenery to maps to instruments and on and >> on. So why does it seem like at the very end there is, what I sense, a kind >> of apathy to what this post is about. Or as we would say, "why does it seem >> like some want to throw the baby out with the bath water?" I'm going to go >> back and agree with the original point that initial impressions matter a >> LOT to a new user who wants to try a new simulator. Impressions matter. >> >> Dave >> >> On Sun, May 24, 2026 at 12:36 PM gallonf&z <[email protected]> wrote: >> >> At 90 I have a different perspective than some. >> >> In 1958 Naval training, I learned how to orient and make a low frequency >> range approach in a wooden box with a few instruments and a crude >> version of a TV (F80) FDM. >> >> The standing joke was that nobody could land it without crashing. Yet, >> when we went on to fly such approaches under the hood in a real plane, we >> knew how. >> The point is that the amount of "realisim" required is relative to what >> needs to be learned. >> >> I also have a retired airline pilot friend, who told me that he made his >> first landing in a new type aircraft, after having trained in the >> simulator, with a full load of passengers. The point here is that the >> degree of sophistication required is also relative to the needs of the user. >> >> I once complained that the De Havelland Beaver ( which has both a wheels >> and an amphibious version, a decent cockpit in which all switches and >> levers work manually by mouse, and an FDM that seemed to about right for >> it's type, failed to make the filtered short list of FGaddons. >> Subsequently, I was embarrassed learn that the reason was that the author >> had only given himself a 2 in one of the categories. >> >> When I first joined,there was a short list of default aircraft: the >> Navion, the F14, the DC-3 and maybe a few others, that I can't recall. It >> wasn't a bad introduction. >> >> If such an approach were retaken today, it would be ideal to have have >> one sample per general type of aircraft. >> >> In passing, I note no mention of rotary wing aircraft, of which Flight >> Gear has some 30, or more. >> >> Kind Regards, Frank >> >> >> >> the fdm >> >> >> >> >> >> On Sun, May 24, 2026 at 9:01 AM Keith Paterson < >> [email protected]> wrote: >> >> Sorry I knew it was a mistake to tea bag here. I'm a software architect. >> Conway's law states that the architecture of a system will reflect the >> organisation structure. Flightgear perfectly reflects this law. >> >> Keith >> On 24/05/2026 18:04, David Hudach wrote: >> >> Please state Conway’s Law as I’m not familiar. If we need to define >> realism then maybe the discussion has no sensible purpose. I will say that >> the goal isn’t perfection, just continuing to strive to model the real >> world. I thought we all know that, hence realistic flight dynamics, >> instruments and so forth. >> >> Thanks, >> Dave >> On Sun, May 24, 2026 at 7:24 AM Keith Paterson < >> [email protected]> wrote: >> >> You'd have to define "realism" first, but the important point is Conway's >> law. In terms of my definition of realism, artificial traffic influeces >> downstream user expirience. >> >> Keith >> On 24/05/2026 13:46, David Hudach wrote: >> >> I wouldn’t say others could care less about what you are working on. But >> aside from that, isn’t there a common goal, a desired end result whether >> stated or not. I think that is the point. What is your goal in your area? >> Is realism a consideration? >> >> >> On Sun, May 24, 2026 at 2:09 AM Keith Paterson < >> [email protected]> wrote: >> >> On 22/05/2026 23:04, [email protected] wrote: >> >> > On 5/22/26 1:09 PM, David Hudach wrote: >> >> I guess I look at it this way. If the intent isn't to make FG a >> >> realistic flight simulator, then why put all of the time and effort >> >> into realistic scenery, live weather, accurate instrumentation and >> >> data (GPS, VOR, etc). Why not just call it a game and be done with >> >> it. Why put in all the work to model the real world on just about >> >> every level except for the actual airplane itself for which FG exists? >> > >> > it seems to me that the separation between the (ad hoc) development >> > groups is not known to you... if it is, you seem to be, somehow, >> > glossing over it... >> > >> > first we have the ""world simulation team" that has developed the >> > world simulator... then we have the various "craft simulator teams" >> > that develop the various craft they decide to work on... each team >> > works to develop their chosen area to some level of accuracy... >> > >> > all the teams work together with the "world simulation team" so their >> > craft can operate properly within the world and the "world simulation >> > team" works with the "craft simulation teams" to help make the world >> > easier to interface with for the craft to work properly... sometimes >> > this means adding new routines... sometimes it means deprecating old >> > methods and introducing new ones... >> > >> I was reluctant to pitch in, but this post really agreed with my view. >> Basically I am "Team AI/ATC". Maybe we should ne more aware of Conway's >> law a bit more. Like you describe it we have more a bunch of teams than >> a single organisation. Each team has their own goals in my view. Mine is >> to improve the AI/ATC, which others couldn't care less about. >> >> Keith >> >> >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> >> >> _______________________________________________ >> Flightgear-devel mailing [email protected]://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> >> >> _______________________________________________ >> Flightgear-devel mailing [email protected]://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel