Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
"gallonf&z" <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAELes7hoQRzvDUnz0xQBk6xuUsc_mdS0xUfpQzQxV6c_XL=b6w@mail.gmail.com> |
I agree. And I think that if a plane is really broken, the author should be notified; and if there is no effort to fix it in a reasonable time, it should be retired to the attic . Frank On Sun, May 24, 2026 at 3:06 PM David Hudach <[email protected]> wrote: > gallon: > > > "What I do, and have done, is contact the author and try to explain > where the plane might be modified to better represent the real one." > > I think you are making my point here that realism is the goal. But because > you know how to follow up when an aircraft is "broken" doesn't necessarily > mean that someone new to FG will know what to do. We, the developers, the > experienced FG users are not really in a position to understand what a new > user will or should do. As to the 172 turning right, sure, it's a learning > experience as to a sense of realism. But isn't that again the point - > realism. > > Well, I think anything else I say is simply going to be restatements of > what I've said or what has been said. > > Hopefully something positive, material and tangible comes out of this > discussion. I think SP's post was well written, well thought out and the > points were eloquently stated. > > Dave > > On Sun, May 24, 2026 at 2:42 PM gallonf&z <[email protected]> wrote: > >> What I do, and have done, is contact the author and try to explain where >> the plane might be modified to better represent the real one. >> In general, the response has been positive. >> >> By the way, have you noticed how often a new user, ignorant of slip >> stream swirl, complains about the 172 turning right? >> Maybe a few leave; but most remain and learn something. >> >> Best Regards >> >> On Sun, May 24, 2026 at 1:30 PM David Hudach <[email protected]> wrote: >> >>> All I'm saying is that the simulator should be a sincere effort to >>> reflect the realism of the aircraft and faithfully try to exhibit a decent >>> percentage of its flight characteristics. Let's flip it around and >>> disregard the new users entirely - maybe they don't matter, who needs them, >>> right? And I'll assume you are an experienced J3 pilot. You download FG and >>> fly the J3 and suppose its flight characteristics and behaviors are nothing >>> like the real airplane. You may not, but someone like you might dismiss FG >>> just on that basis alone because this is nothing at all like the real >>> airplane. So both ends of the spectrum matter. For the new initiate, if >>> something is broken, it's possible that this person is gone forever. The >>> experienced pilot flying a broken or unrealistic aircraft might shut it >>> down and never use it again because it's a weak attempt at flight >>> simulation or maybe even think it's, oh, I don't know, an arcade game. >>> >>> On Sun, May 24, 2026 at 2:12 PM gallonf&z <[email protected]> wrote: >>> >>>> The point is that some types of aircraft need highly sophisticated and >>>> detailed simulation; whereas, others don't. >>>> The real j3s I flew in the '50s had no battery, no starter, no lights, >>>> no radio, and had to be propped to start. The controls were loose >>>> and the rudder over controlled, unless the heels were dragged on the >>>> floor. >>>> >>>> >>>> >>>> l >>>> >>>> On Sun, May 24, 2026 at 12:56 PM David Hudach <[email protected]> >>>> wrote: >>>> >>>>> This is a fair point: > The point here is that the degree of >>>>> sophistication required is also relative to the needs of the user. >>>>> >>>>> But again, what is the goal? Should FG strive to be the bare minimum >>>>> of a flight simulator because someone doesn't need realism (however one >>>>> defines it)? If that's the case, then we are firmly planted at the main >>>>> thrust of the original poster, that FG isn't an arcade game. As I've >>>>> admitted a few times, I do not know how an open source project works or how >>>>> the developers of FG collaborate. But just from following the posts and >>>>> progress, it seems clear to me that everyone is making every effort to >>>>> advance the realism of FG, to improve the product - from scenery to maps to >>>>> instruments and on and on. So why does it seem like at the very end there >>>>> is, what I sense, a kind of apathy to what this post is about. Or as we >>>>> would say, "why does it seem like some want to throw the baby out with the >>>>> bath water?" I'm going to go back and agree with the original point that >>>>> initial impressions matter a LOT to a new user who wants to try a new >>>>> simulator. Impressions matter. >>>>> >>>>> Dave >>>>> >>>>> On Sun, May 24, 2026 at 12:36 PM gallonf&z <[email protected]> wrote: >>>>> >>>>>> At 90 I have a different perspective than some. >>>>>> >>>>>> In 1958 Naval training, I learned how to orient and make a low >>>>>> frequency range approach in a wooden box with a few instruments and a crude >>>>>> version of a TV (F80) FDM. >>>>>> >>>>>> The standing joke was that nobody could land it without crashing. >>>>>> Yet, when we went on to fly such approaches under the hood in a real plane, >>>>>> we knew how. >>>>>> The point is that the amount of "realisim" required is relative to >>>>>> what needs to be learned. >>>>>> >>>>>> I also have a retired airline pilot friend, who told me that he made >>>>>> his first landing in a new type aircraft, after having trained in the >>>>>> simulator, with a full load of passengers. The point here is that the >>>>>> degree of sophistication required is also relative to the needs of the user. >>>>>> >>>>>> I once complained that the De Havelland Beaver ( which has both a >>>>>> wheels and an amphibious version, a decent cockpit in which all switches >>>>>> and levers work manually by mouse, and an FDM that seemed to about right >>>>>> for it's type, failed to make the filtered short list of FGaddons. >>>>>> Subsequently, I was embarrassed learn that the reason was that the author >>>>>> had only given himself a 2 in one of the categories. >>>>>> >>>>>> When I first joined,there was a short list of default aircraft: the >>>>>> Navion, the F14, the DC-3 and maybe a few others, that I can't recall. It >>>>>> wasn't a bad introduction. >>>>>> >>>>>> If such an approach were retaken today, it would be ideal to have >>>>>> have one sample per general type of aircraft. >>>>>> >>>>>> In passing, I note no mention of rotary wing aircraft, of which >>>>>> Flight Gear has some 30, or more. >>>>>> >>>>>> Kind Regards, Frank >>>>>> >>>>>> >>>>>> >>>>>> the fdm >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Sun, May 24, 2026 at 9:01 AM Keith Paterson < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Sorry I knew it was a mistake to tea bag here. I'm a software >>>>>>> architect. Conway's law states that the architecture of a system will >>>>>>> reflect the organisation structure. Flightgear perfectly reflects this law. >>>>>>> >>>>>>> Keith >>>>>>> On 24/05/2026 18:04, David Hudach wrote: >>>>>>> >>>>>>> Please state Conway’s Law as I’m not familiar. If we need to define >>>>>>> realism then maybe the discussion has no sensible purpose. I will say that >>>>>>> the goal isn’t perfection, just continuing to strive to model the real >>>>>>> world. I thought we all know that, hence realistic flight dynamics, >>>>>>> instruments and so forth. >>>>>>> >>>>>>> Thanks, >>>>>>> Dave >>>>>>> On Sun, May 24, 2026 at 7:24 AM Keith Paterson < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> You'd have to define "realism" first, but the important point is >>>>>>>> Conway's law. In terms of my definition of realism, artificial traffic >>>>>>>> influeces downstream user expirience. >>>>>>>> >>>>>>>> Keith >>>>>>>> On 24/05/2026 13:46, David Hudach wrote: >>>>>>>> >>>>>>>> I wouldn’t say others could care less about what you are working >>>>>>>> on. But aside from that, isn’t there a common goal, a desired end result >>>>>>>> whether stated or not. I think that is the point. What is your goal in >>>>>>>> your area? Is realism a consideration? >>>>>>>> >>>>>>>> >>>>>>>> On Sun, May 24, 2026 at 2:09 AM Keith Paterson < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> On 22/05/2026 23:04, [email protected] wrote: >>>>>>>>> >>>>>>>>> > On 5/22/26 1:09 PM, David Hudach wrote: >>>>>>>>> >> I guess I look at it this way. If the intent isn't to make FG a >>>>>>>>> >> realistic flight simulator, then why put all of the time and >>>>>>>>> effort >>>>>>>>> >> into realistic scenery, live weather, accurate instrumentation >>>>>>>>> and >>>>>>>>> >> data (GPS, VOR, etc). Why not just call it a game and be done >>>>>>>>> with >>>>>>>>> >> it. Why put in all the work to model the real world on just >>>>>>>>> about >>>>>>>>> >> every level except for the actual airplane itself for which FG >>>>>>>>> exists? >>>>>>>>> > >>>>>>>>> > it seems to me that the separation between the (ad hoc) >>>>>>>>> development >>>>>>>>> > groups is not known to you... if it is, you seem to be, somehow, >>>>>>>>> > glossing over it... >>>>>>>>> > >>>>>>>>> > first we have the ""world simulation team" that has developed >>>>>>>>> the >>>>>>>>> > world simulator... then we have the various "craft simulator >>>>>>>>> teams" >>>>>>>>> > that develop the various craft they decide to work on... each >>>>>>>>> team >>>>>>>>> > works to develop their chosen area to some level of accuracy... >>>>>>>>> > >>>>>>>>> > all the teams work together with the "world simulation team" so >>>>>>>>> their >>>>>>>>> > craft can operate properly within the world and the "world >>>>>>>>> simulation >>>>>>>>> > team" works with the "craft simulation teams" to help make the >>>>>>>>> world >>>>>>>>> > easier to interface with for the craft to work properly... >>>>>>>>> sometimes >>>>>>>>> > this means adding new routines... sometimes it means deprecating >>>>>>>>> old >>>>>>>>> > methods and introducing new ones... >>>>>>>>> > >>>>>>>>> I was reluctant to pitch in, but this post really agreed with my >>>>>>>>> view. >>>>>>>>> Basically I am "Team AI/ATC". Maybe we should ne more aware of >>>>>>>>> Conway's >>>>>>>>> law a bit more. Like you describe it we have more a bunch of teams >>>>>>>>> than >>>>>>>>> a single organisation. Each team has their own goals in my view. >>>>>>>>> Mine is >>>>>>>>> to improve the AI/ATC, which others couldn't care less about. >>>>>>>>> >>>>>>>>> Keith >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> Flightgear-devel mailing list >>>>>>>>> [email protected] >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Flightgear-devel mailing [email protected]://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Flightgear-devel mailing list >>>>>>>> [email protected] >>>>>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Flightgear-devel mailing [email protected]://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Flightgear-devel mailing list >>>>>>> [email protected] >>>>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>>> >>>>>> _______________________________________________ >>>>>> Flightgear-devel mailing list >>>>>> [email protected] >>>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>> >>>>> _______________________________________________ >>>>> Flightgear-devel mailing list >>>>> [email protected] >>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>> >>>> _______________________________________________ >>>> Flightgear-devel mailing list >>>> [email protected] >>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>> >>> _______________________________________________ >>> Flightgear-devel mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel