Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

James Turner <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>

> On 27 May 2026, at 08:18, Alex Barrett <[email protected]> wrote:
> 
> The good news is all that's perfectly possible with what we've got now and, bar a bit of work producing it, not too time intensive.
> 
> Perhaps the forums and Dev list should have a push this year of sharing what FG can do far and wide to not only reinforce the "brand" but also to help attract new blood interested in the same. 

Adding blog-type articles to highlight a feature / aircraft / new scenery model is pretty doable on the website:

	https://gitlab.com/flightgear/website/-/tree/main/src/content/blog?ref_type=heads

Which of course can then be shared to Reddit / simulator news sites / etc as anyone wishes.

Personally I don’t fly enough to have a good sense of what content is worth highlighting, but I can guess there is quite a bit out there, indeed.

Kind regards,
James

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