Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
Alex Barrett <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CANVy52RhWShps7kJLH8a4nfEbpRnhczoGRbEbjqe+THwD98BYA@mail.gmail.com> |
Thanks, James. I'll take a look at that - it's not something I'd considered before - I think there's probably a good few options that would be worthy of a highlight there. I'll see what I can add when I get some time. On Wed, 27 May 2026 at 11:11, James Turner <[email protected]> wrote: > > > On 27 May 2026, at 08:18, Alex Barrett <[email protected]> > wrote: > > The good news is all that's perfectly possible with what we've got now > and, bar a bit of work producing it, not too time intensive. > > Perhaps the forums and Dev list should have a push this year of sharing > what FG can do far and wide to not only reinforce the "brand" but also to > help attract new blood interested in the same. > > > Adding blog-type articles to highlight a feature / aircraft / new scenery > model is pretty doable on the website: > > > https://gitlab.com/flightgear/website/-/tree/main/src/content/blog?ref_type=heads > > Which of course can then be shared to Reddit / simulator news sites / etc > as anyone wishes. > > Personally I don’t fly enough to have a good sense of what content is > worth highlighting, but I can guess there is quite a bit out there, indeed. > > Kind regards, > James > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel