Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

Alex Barrett <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <CANVy52RhWShps7kJLH8a4nfEbpRnhczoGRbEbjqe+THwD98BYA@mail.gmail.com>
Thanks, James.
I'll take a look at that - it's not something I'd considered before - I
think there's probably a good few options that would be worthy of a
highlight there. I'll see what I can add when I get some time.

On Wed, 27 May 2026 at 11:11, James Turner <[email protected]> wrote:

>
>
> On 27 May 2026, at 08:18, Alex Barrett <[email protected]>
> wrote:
>
> The good news is all that's perfectly possible with what we've got now
> and, bar a bit of work producing it, not too time intensive.
>
> Perhaps the forums and Dev list should have a push this year of sharing
> what FG can do far and wide to not only reinforce the "brand" but also to
> help attract new blood interested in the same.
>
>
> Adding blog-type articles to highlight a feature / aircraft / new scenery
> model is pretty doable on the website:
>
>
> https://gitlab.com/flightgear/website/-/tree/main/src/content/blog?ref_type=heads
>
> Which of course can then be shared to Reddit / simulator news sites / etc
> as anyone wishes.
>
> Personally I don’t fly enough to have a good sense of what content is
> worth highlighting, but I can guess there is quite a bit out there, indeed.
>
> Kind regards,
> James
>
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