Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

Willie Fleming <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <CADWaU+0mV-zK5BCFOTLwANY75HgbKCLCY=euyyfJR-VL=RHOiA@mail.gmail.com>
TBH for the past few years I have been fully onvolved in another project
and only occaisionally having time for a fun flight out 9f Keflavik or
recreating our buumpy arrival into Funchal last year.
Then the spare room got freed up and I had space to thimk about a proper
cockpit. I returned to find my best FG source had flounced off and deleted
all his/her posts.
Which was a shame.
However I am back in the game and may consider humbly contributing if you
think I am worthy.
Though the dismissive comments suggest the attitude problem extends wider
than thee Grumpy Ploughboy. Correct they do NOT prevent me from
contributing. OTOH they do eff-all to encourage me or anyone else
unfortunate enough to witmess the arrogance and petulance of some.

Regards
Willie Fleming

On Wed, 27 May 2026, 12:11 James Turner, <[email protected]> wrote:

>
>
> On 27 May 2026, at 11:31, David Hudach <[email protected]> wrote:
>
>  The FG project should be able to take critique and criticism from
> testing and analysis on all levels and "talking about stuff" should result
> in some kinds of resolutions or maybe even consensus or at least the notion
> that it's a serious topic.
>
>
> Well, experience has shown that we can (sometimes) build a consensus here,
> but that achieves … not a whole lot. ‘Doing stuff’ (commits / testing) is
> worth 50x or 100x more than ‘talking about stuff’, even if it’s a
> conversation that leads to a consensus. Because in the end, it’s commits
> that improve the user experience when they download something.
>
> And to be blunt: talking is taken a lot more seriously when it comes from
> someone who has previously *done stuff* (commits again). In the original
> example of aircraft quality, if you or SP-NTX had spent the last six months
> filling the GitLab tracker with fixes / patches to improve the ratings or
> fix low-hanging bugs in:
>
> https://gitlab.com/flightgear/aircraft-bugs
>
> … then I would take your comments many times more seriously than I do at
> present. Other people have fixed plenty bugs in that time - Rhys
> especially, Gijs and many others as well. Each of those commits has made an
> immediate improvement to the end-user experience of people running
> FlightGear.
>
> If you care about a topic, demonstrating a commitment to doing stuff *as
> well* as talking about stuff, is what matters. Because otherwise we will
> talk our way to a conclusion, but nothing will get done. If, say, you think
> the ratings UI needs to change: you’re the one who needs to change the UI,
> probably. You don’t need to build a consensus here *first*: made a PoC,
> submit it, and then you and I and whoever else cares can debate the
> technical / UX merits of it, with something concrete. Same for changing the
> default ratings or anything else :)
>
> Kind regards,
> James
>
>
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>

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