Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
[email protected] Thu, 28 May 2026 08:34:57 -0400
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Organization | I've been GMail'd! |
| Message-ID | <[email protected]> |
On 5/28/26 4:56 AM, James Turner wrote: > However, the curation side is a big deal here, since otherwise someone can just > automate a POST to the backend and skew the ratings up/down arbitrarily. I’m not > sure how to handle that, we don’t have any secret API keys or similar backed > into the build and I’d sooner keep it that way, otherwise self-builds and binary > builds get different behaviour. my first thought is something like the crash reporter setup except instead of crash data being taken and uploaded, it is a user's local ratings... this way there would be no/less chance of the web submission interface being gamed and each submission would have a UUID, maybe use the crash reporter UUID? that's a gut suggestion before 1st c0ffee, though... _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel