Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
"gallonf&z" <[email protected]> Thu, 28 May 2026 07:52:13 -0500
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAELes7i2tefxRR_zStqk9r9qDL-h5=YHXU2MBUqpdyRWAsZSPg@mail.gmail.com> |
No rating system will be ideal. In Addon, there are many "antique" aircraft simulations devoid of "Systems". Ratings will always be difficult to assign, and sometimes contreversal. I would prefer a search field by types of aircraft initiated by clicking "Browse". Kind Regards On Thu, May 28, 2026 at 7:35 AM <[email protected]> wrote: > On 5/28/26 4:56 AM, James Turner wrote: > > However, the curation side is a big deal here, since otherwise someone > can just > > automate a POST to the backend and skew the ratings up/down arbitrarily. > I’m not > > sure how to handle that, we don’t have any secret API keys or similar > backed > > into the build and I’d sooner keep it that way, otherwise self-builds > and binary > > builds get different behaviour. > > my first thought is something like the crash reporter setup except instead > of > crash data being taken and uploaded, it is a user's local ratings... this > way > there would be no/less chance of the web submission interface being gamed > and > each submission would have a UUID, maybe use the crash reporter UUID? > > that's a gut suggestion before 1st c0ffee, though... > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel