Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

"gallonf&z" <[email protected]> Thu, 28 May 2026 07:52:13 -0500
Newsgroups gmane.games.flightgear.devel
Message-ID <CAELes7i2tefxRR_zStqk9r9qDL-h5=YHXU2MBUqpdyRWAsZSPg@mail.gmail.com>
No rating system will be ideal. In Addon, there are many "antique" aircraft
simulations devoid of "Systems".
Ratings will always be difficult to assign, and sometimes contreversal.
I would prefer a search field by types of aircraft initiated by clicking
"Browse".
Kind Regards

On Thu, May 28, 2026 at 7:35 AM <[email protected]> wrote:

> On 5/28/26 4:56 AM, James Turner wrote:
> > However, the curation side is a big deal here, since otherwise someone
> can just
> > automate a POST to the backend and skew the ratings up/down arbitrarily.
> I’m not
> > sure how to handle that, we don’t have any secret API keys or similar
> backed
> > into the build and I’d sooner keep it that way, otherwise self-builds
> and binary
> > builds get different behaviour.
>
> my first thought is something like the crash reporter setup except instead
> of
> crash data being taken and uploaded, it is a user's local ratings... this
> way
> there would be no/less chance of the web submission interface being gamed
> and
> each submission would have a UUID, maybe use the crash reporter UUID?
>
> that's a gut suggestion before 1st c0ffee, though...
>
>
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