Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

"gallonf&z" <[email protected]> Thu, 28 May 2026 08:12:27 -0500
Newsgroups gmane.games.flightgear.devel
Message-ID <CAELes7jJv4ydx=_zR7y=YnTCKY+b6YQqZcnX2d8gi-SJyM4emg@mail.gmail.com>
Thanks, James
Sounds good. Also, the current search field at the far right could be
retained.
Best Regards, Frank

On Thu, May 28, 2026 at 8:07 AM James Turner <[email protected]> wrote:

>
>
> On 28 May 2026, at 13:52, gallonf&z <[email protected]> wrote:
>
> No rating system will be ideal. In Addon, there are many "antique"
> aircraft simulations devoid of "Systems".
> Ratings will always be difficult to assign, and sometimes contreversal.
> I would prefer a search field by types of aircraft initiated by clicking
> "Browse”.
>
>
> That’s what the intended goal of ’tags’ is, and search can already include
> tags. Eg ‘glider’, ‘bomber’, ‘Boeing’. Problem is there’s no auto-complete
> in the search box, so most people don’t know this works.
>
> What I think may be sensible, is to extend the Filter Ui (under browse)
> with a ’tag selector UI’ (as seen in many places, eg Flickr,
> StackOverflow), to exclude / include certain tags. This would allow
> excluding aircraft by tag, regardless of the ratings filters. (we could
> also put a filter button / UI on search, but normally once you’re
> searching, there’s so few hits it doesn’t mater…)
>
> The tags are pretty comprehensive:
>
>
> https://gitlab.com/flightgear/fgmeta-python/-/blob/next/src/flightgear/meta/aircraft_catalogs/catalogTags.py?ref_type=heads
>
> .. but making a nice UI for these is slightly non-trivial. I know *how* to
> do it, just needs the time to make it look visually pleasing (needs a
> model, a Flow repeater, maybe some colour coding, a tags model with a
> popup…)
>
> Kind regards,
> James
>
>
>
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