Re: WS3.0 Philosophy and Status

James Turner <[email protected]> Thu, 28 May 2026 14:12:03 +0100
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>

> On 28 May 2026, at 12:20, Curtis Olson <[email protected]> wrote:
> 
> This approach does have all the expected downsides ... no lighting, airports/taxiways get really blurry when you land/taxi, weird stuff happens around bridges and tunnels, all the shading is cooked into the sat imagery, etc. and if one of your online data sources goes away you have to scramble to find something similar …

Yeah, the cooked shading / lighting is really what I find tough about this solution, it’s really difficult to model any effect on the terrain (weather, time of day, season) when the lighting was baked in. What Stuart and I have discussed is using slippy tiles for the landcover data: then we’d have something like SRTM locally but the landcover (etc) encoded in tile data we could stream, especially now we know the CDN impact is likely tolerable. 

Kind regards,
James

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