Re: Experimental DSM-based terrain renderer with streamed orthophotos
James Hogan via Flightgear-devel <[email protected]> Tue, 02 Jun 2026 11:24:44 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
On 2 June 2026 03:52:54 BST, Curtis Olson <[email protected]> wrote: > It looks >like the elevation data accurately represents the tops of trees and >buildings, not the base ground level. That leads to some interesting >results as you mention, but in many places it looks spectacular. > >I think there are times when you just want the base ground, but other times >the first lidar reflection is pretty cool. From time to time I wonder >about training a yolo model to pick out trees or other objects from the sat >photos (wouldn't really have to be that perfect.) The high res (1m or better) lidar data from the UK environment agency, that I've long wanted in FG but it doesn't look convenient to stream directly, have both DSM (surface) and DTM (terrain), theoretically allowing vegetation and buildings to be fairly directly determined including their height above the terrain... Cheers JamesH