Re: Shaders & Textures in Next
Stuart Buchanan <[email protected]> Tue, 2 Jun 2026 13:28:00 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAP3ntytTQMiOqCnfmhOwzWsnP=2bZsdBJ1DDdJPou=+Pczq02A@mail.gmail.com> |
Hi Alex, On Tue, Jun 2, 2026 at 1:09 PM Alex Barrettwrote: > Hi All, > > As a grunt level aircraft contributor I was wondering if there's some > documentation on the requirements for Next and textures - if appropriate. > That's still to be developed, but fundamentally: migrate the aircraft to gltf with PBR textures. There's some instructions in the wiki on what options to set in Blender. > Most of the aircraft seem to be coming out as entirely textureless and > accompanied with errors such as: > > 6.20 [WARN]:io > /builds/flightgear/fgmeta/simgear/simgear/scene/model/ModelRegistry.cxx:564: > Image loading failed: 6.20 [WARN]:osg > /builds/flightgear/fgmeta/dist/include/simgear/scene/util/OsgIoCapture.hxx:63: > Error reading file /run/media/avionyx/filestore/FG > Files/Aircraft/Bell_412/Models/Interior/Panel/panel.jpg: file not handled > 6.20 [ALRT]:osg > /builds/flightgear/fgmeta/dist/include/simgear/scene/util/OsgIoCapture.hxx:63: > osgDB ac3d reader: could not read texture "panel.jpg" > That looks very like OSG hasn't been compiled with the JPG plugin, perhaps because OSG hasn't found a JPG library? If you have compiled OSG yourself, please check the plugins. If it's from our CI, then that may need updating. -Stuart -Stuart _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel