Re: It's time for a new default airport
Stuart Buchanan <[email protected]> Tue, 16 Jun 2026 16:53:26 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAP3ntys=Fw+sU2WxKgLuOL+eAuRF5QHhJ4vTWCJqH4+98PxMng@mail.gmail.com> |
Hi Sean, On Tue, Jun 16, 2026 at 4:41 PM Sean McLeod wrote: > Hi > > > > *But also, WS3.0 looks *great* with real shadows / HDR / PBR lighting, and > with some more shader work, will do all kinds of things that are impossible > with Orthophotos (eg proper surface water / wetted surfaces after rain).* > > > > Is there an existing airfield on Next, doesn’t need to be a massive > airfield, that showcases the improved HDR/PBR rendering pipeline of the > tarmac, runways, buildings, and then one or two aircraft and ground > vehicles? > Not particularly. I'm not aware of any airport buildings that have been re-modelled for PBR, nor has any work been done on the HDR/PBR shaders for tarmac etc. All the HDR/PBR work is generic right now, and uses WS2.0 scenery objects which have not been updated. We do have updated airport layouts, but broadly any airport (KIBF excepted!) will look quite similar in WS3.0 as they do in WS2.0. -Stuart _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel