Re: Scope of FlightGear Actions
James Turner <[email protected]> Fri, 10 Jul 2026 14:22:51 +0200
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
> On 5 Jul 2026, at 20:07, Patrick Callahan <[email protected]> wrote: > > FlightGear Epic: Actions - https://gitlab.com/groups/flightgear/-/work_items/18 > I'm wondering if there should also be a definition of a sequence of actions, in which several different defined actions are performed in a specified order at a specific cadence. > > Can anyone provide a use case for such a feature that fits within the general direction of this epic? > I have not considered sequencing actions, but I did define the option that when extending an action, the addtional bindings can be pre-, post- or replace. (Depending on the action security level, so an aircraft or add-on can’t eg replace the ‘pause’ binding…) I think pre- and post- bindings should cover the use cases I envisage, but if you have a concrete one that needs true sequencing, let’s hear it. Since one obvious binding is to run some Nasal, I’d guess that would be one easy sequencing mechanism, of course. Kind regards, James _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel