Re: Cloud Issues
James Turner <[email protected]> Thu, 30 Jul 2026 15:29:19 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
--===============2285634160799155708== Content-Type: multipart/alternative; boundary="Apple-Mail=_2BE106FB-A94D-400A-B9D7-0D964131B460" --Apple-Mail=_2BE106FB-A94D-400A-B9D7-0D964131B460 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 > On 30 Jul 2026, at 15:21, Scott Giese <[email protected]> wrote: >=20 > Yea, I've triple-checked everything is sync'ed. SG/FG/fgdata all on = 'next' and updated. >=20 > There is still some ALS hanging around and the Render dialog still has = the ALS fields, so it doesn't appear to be fully gone yet. >=20 Ignore the UI, that=E2=80=99s all going in the bin. :) But aside from = the UI, I=E2=80=99d expect there is no ALS stuff on the rendering side, = since the shaders, passes are just fundamentally different. Hmmm. My suspicion is that you have some issues with the clouds which are = machine- or GPU-dependent, so probably some local investigation is = needed. One area we know about is upper limits on some GPU resources = such as 3D textures, it=E2=80=99s possible your driver is coming lower = than some current value.=20 However, if you=E2=80=99d prefer to disable, I think you can just do a = quick patch to make the fgClouds construction in environment_mgr = optional (and then ensure the various Update/init calls there do a null = check). That should get you working (with no clouds, of course). Kind regards, James --Apple-Mail=_2BE106FB-A94D-400A-B9D7-0D964131B460 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8 <html aria-label=3D"message body"><head><meta http-equiv=3D"content-type" = content=3D"text/html; charset=3Dutf-8"></head><body = style=3D"overflow-wrap: break-word; -webkit-nbsp-mode: space; = line-break: after-white-space;"><br = id=3D"lineBreakAtBeginningOfMessage"><div><br><blockquote = type=3D"cite"><div>On 30 Jul 2026, at 15:21, Scott Giese = <[email protected]> wrote:</div><br = class=3D"Apple-interchange-newline"><div><meta charset=3D"UTF-8"><p = style=3D"caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: = 13px; font-style: normal; font-variant-caps: normal; font-weight: 400; = letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; = text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; = -webkit-text-stroke-width: 0px; text-decoration-line: none; = text-decoration-thickness: auto; text-decoration-style: solid;">Yea, = I've triple-checked everything is sync'ed. SG/FG/fgdata all on = 'next' and updated.</p><p style=3D"caret-color: rgb(0, 0, 0); = font-family: Helvetica; font-size: 13px; font-style: normal; = font-variant-caps: normal; font-weight: 400; letter-spacing: normal; = orphans: 2; text-align: start; text-indent: 0px; text-transform: none; = white-space: normal; widows: 2; word-spacing: 0px; = -webkit-text-stroke-width: 0px; text-decoration-line: none; = text-decoration-thickness: auto; text-decoration-style: solid;">There is = still some ALS hanging around and the Render dialog still has the ALS = fields, so it doesn't appear to be fully gone = yet.</p></div></blockquote><div>Ignore the UI, that=E2=80=99s all going = in the bin. :) But aside from the UI, I=E2=80=99d expect there is no ALS = stuff on the rendering side, since the shaders, passes are just = fundamentally different. Hmmm.</div><div><br></div><div>My suspicion is = that you have some issues with the clouds which are machine- or = GPU-dependent, so probably some local investigation is needed. One area = we know about is upper limits on some GPU resources such as 3D textures, = it=E2=80=99s possible your driver is coming lower than some current = value. </div><div><br></div><div>However, if you=E2=80=99d prefer = to disable, I think you can just do a quick patch to make the fgClouds = construction in environment_mgr optional (and then ensure the various = Update/init calls there do a null check). That should get you working = (with no clouds, of course).</div><div><br></div><div>Kind = regards,</div><div>James</div><div><br></div><div><br></div><div><br></div= ></div></body></html>= --Apple-Mail=_2BE106FB-A94D-400A-B9D7-0D964131B460-- --===============2285634160799155708== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============2285634160799155708== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel --===============2285634160799155708==--