Re: Cloud Issues

Scott Giese <[email protected]> Thu, 30 Jul 2026 09:38:32 -0500
Newsgroups gmane.games.flightgear.devel
Message-ID <[email protected]>
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LOL, I just did the hack you suggested... great minds... Clouds are 
gone, but so is the shutdown problem.

Scott

On 7/30/26 9:29 AM, James Turner wrote:
>
>
>> On 30 Jul 2026, at 15:21, Scott Giese <[email protected]> wrote:
>>
>> Yea, I've triple-checked everything is sync'ed.  SG/FG/fgdata all on 
>> 'next' and updated.
>>
>> There is still some ALS hanging around and the Render dialog still 
>> has the ALS fields, so it doesn't appear to be fully gone yet.
>>
> Ignore the UI, that’s all going in the bin. :) But aside from the UI, 
> I’d expect there is no ALS stuff on the rendering side, since the 
> shaders, passes are just fundamentally different. Hmmm.
>
> My suspicion is that you have some issues with the clouds which are 
> machine- or GPU-dependent, so probably some local investigation is 
> needed. One area we know about is upper limits on some GPU resources 
> such as 3D textures, it’s possible your driver is coming lower than 
> some current value.
>
> However, if you’d prefer to disable, I think you can just do a quick 
> patch to make the fgClouds construction in environment_mgr optional 
> (and then ensure the various Update/init calls there do a null check). 
> That should get you working (with no clouds, of course).
>
> Kind regards,
> James
>
>
>
>
>
> _______________________________________________
> Flightgear-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
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    <p>LOL, I just did the hack you suggested... great minds... Clouds
      are gone, but so is the shutdown problem.</p>
    <p>Scott</p>
    <div class="moz-cite-prefix">On 7/30/26 9:29 AM, James Turner wrote:<br>
    </div>
    <blockquote type="cite"
      cite="mid:[email protected]">
      <meta http-equiv="content-type" content="text/html; charset=UTF-8">
      <br id="lineBreakAtBeginningOfMessage">
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        <blockquote type="cite">
          <div>On 30 Jul 2026, at 15:21, Scott Giese
            <a class="moz-txt-link-rfc2396E" href="mailto:[email protected]">&lt;[email protected]&gt;</a> wrote:</div>
          <br class="Apple-interchange-newline">
          <div>
            <meta charset="UTF-8">
            <p
style="caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: 13px; font-style: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-line: none; text-decoration-thickness: auto; text-decoration-style: solid;">Yea,
              I've triple-checked everything is sync'ed.  SG/FG/fgdata
              all on 'next' and updated.</p>
            <p
style="caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: 13px; font-style: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-line: none; text-decoration-thickness: auto; text-decoration-style: solid;">There
              is still some ALS hanging around and the Render dialog
              still has the ALS fields, so it doesn't appear to be fully
              gone yet.</p>
          </div>
        </blockquote>
        <div>Ignore the UI, that’s all going in the bin. :) But aside
          from the UI, I’d expect there is no ALS stuff on the rendering
          side, since the shaders, passes are just fundamentally
          different. Hmmm.</div>
        <div><br>
        </div>
        <div>My suspicion is that you have some issues with the clouds
          which are machine- or GPU-dependent, so probably some local
          investigation is needed. One area we know about is upper
          limits on some GPU resources such as 3D textures, it’s
          possible your driver is coming lower than some current value. </div>
        <div><br>
        </div>
        <div>However, if you’d prefer to disable, I think you can just
          do a quick patch to make the fgClouds construction in
          environment_mgr optional (and then ensure the various
          Update/init calls there do a null check). That should get you
          working (with no clouds, of course).</div>
        <div><br>
        </div>
        <div>Kind regards,</div>
        <div>James</div>
        <div><br>
        </div>
        <div><br>
        </div>
        <div><br>
        </div>
      </div>
      <br>
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      <br>
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      <pre wrap="" class="moz-quote-pre">_______________________________________________
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