Re: Should FlightGear redesign its UI for Next?
James Turner <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
> On 5 Aug 2026, at 04:58, Philips Nguyen <[email protected]> wrote: > > The objective is not to eliminate any existing functionality or create a new backend for the launcher but rather to make the visual appearance and usability better. > > What do you think is confusing, old-fashioned, inefficient, or hard to use in the existing version of the launcher? > > Would a redesign of the launcher be beneficial for Next? In general, next is getting a complete redesign of the in-sim UI using Canvas: we have done most of the backend work, and will increasingly be working on redesigning the visible dialogs (especially related to settings: ) . Because of this rather large, high impact upheaval, I’d prefer to leave the launcher alone on next. That said, we are doing some re-work to fix some pain points around aircraft filtering / sorting / searching, right now: Richard did some prototyping, and I’m carrying on with the pieces for that. These changes are intended to be back-ported once the visual design is settled. (They will also add user-ratings to the launcher, again to try and improve the aircraft install experience) For any *specific* usability tweak, we can consider it : especially improving key navigation or accessibility would be great. Obviously we wouldn’t do a major visual re-design on stable though. As Isreal said, it would be good to start from some concrete pain points, before getting into the visual design territory : that’s exactly what motivated the current sorting / filtering UI redesign. Kind regards, James _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel