Re: Contra-rotating props in YASim
Arnt Karlsen <[email protected]>
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Organization | ing. Arnt Karlsen |
| Message-ID | <[email protected]> |
On Tue, 14 Dec 2004 11:18:05 -0800, Andy wrote in message <[email protected]>: > Arnt Karlsen wrote: > > ..heh, I like like the way you had your attention to these details. > > ;-) > > I don't understand. The engine stuff is a separate area of code from > the propeller torque computation. They aren't the same feature. If > you would like to have "chained together" engines for an aircraft > configuration, I would be happy to implement it. ..as long as it doesn't restrict anything or anyone in anyway, or delay anything more important. Two such things IMHO, would be being able to use yasim standalone just like jsbsim, and shaft torques: A while back (this summer?), I asked about supercharger, turbocharger and turbine torques, in a thread on the RR Merlin supercharger gear shifts, if it got fixed, I missed the fun. > I get the feeling this was mostly just a "gotcha" kind of thing? ..oh yeah, and a duh! on me. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-flightmodel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel 2f585eeea02e2c79d7b1d8c4963bae2d