RE: CG placing
"Jon Berndt" <[email protected]> Sat, 14 May 2005 19:06:19 -0500
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
> I am modeling an R/C UAV, 2.2m span and 6.5 kg > the METRICS file looks like this: > AC_CGLOC 28.3 0.0 0.0 > AC_AERORP 28.3 0.0 0.0 > AC_EYEPTLOC 17.0 0.0 15.0 > AC_VRP 28.3 0.0 0.0 > and the undercarriage is: > AC_GEAR NOSE_LG 10.0 0.0 -10.0 > AC_GEAR LEFT_MLG 37.5 -17.8 -10.0 > AC_GEAR RIGHT_MLG 37.5 17.8 -10.0 > > the model.xml file links directly to the .ac model > and the .ac model in AC3D has the origin (0,0,0) at the center of gravity. > > When I launch FG with the aircraft on the runway, it spins around like a > bouncy ball and ends-up about 3m below ground.... It looks like you are doing the correct thing. There is a problem when modeling landing gear forces when at rest. Careful selection of spring and damping coefficients is needed to prevent the aircraft from turning into a bouncy ball. But, it does require some work to get the right values. Also, even with the best values, there will still be some (maybe a lot) of jittering. This is one area where we have known for some time that we need to do some work on the FDM. Jon _______________________________________________ Flightgear-flightmodel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel 2f585eeea02e2c79d7b1d8c4963bae2d