Re: CG placing
Sam Heyman <[email protected]> Sun, 15 May 2005 02:05:52 +0200
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
Jon Berndt wrote: >>I am modeling an R/C UAV, 2.2m span and 6.5 kg >>the METRICS file looks like this: >> AC_CGLOC 28.3 0.0 0.0 >> AC_AERORP 28.3 0.0 0.0 >> AC_EYEPTLOC 17.0 0.0 15.0 >> AC_VRP 28.3 0.0 0.0 >>and the undercarriage is: >>AC_GEAR NOSE_LG 10.0 0.0 -10.0 >>AC_GEAR LEFT_MLG 37.5 -17.8 -10.0 >>AC_GEAR RIGHT_MLG 37.5 17.8 -10.0 >> >>the model.xml file links directly to the .ac model >>and the .ac model in AC3D has the origin (0,0,0) at the center of gravity. >> >>When I launch FG with the aircraft on the runway, it spins around like a >>bouncy ball and ends-up about 3m below ground.... >> >> > >It looks like you are doing the correct thing. There is a problem when modeling landing >gear forces when at rest. Careful selection of spring and damping coefficients is needed >to prevent the aircraft from turning into a bouncy ball. But, it does require some work to >get the right values. Also, even with the best values, there will still be some (maybe a >lot) of jittering. This is one area where we have known for some time that we need to do >some work on the FDM. > >Jon > > > I am trying to implement an RC aircraft landing gear.... basically just poles (no suspension). Is it ok to choose a damping coeff and spring constant equal to 0? >_______________________________________________ >Flightgear-flightmodel mailing list >[email protected] >http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel >2f585eeea02e2c79d7b1d8c4963bae2d > > > _______________________________________________ Flightgear-flightmodel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel 2f585eeea02e2c79d7b1d8c4963bae2d