Re: Ground limit and 3D model
Sam Heyman <[email protected]> Sat, 21 May 2005 12:59:10 +0200
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
> > Is there any way of telling whether the aircraft is correctly > > positioned? My 3D model is centred in the middle of the screen and > > when I zoom it remains in the centre. > > However, it sometimes flips-over and lies on its back, underground... > > which seems to hint something isn't quite right. > > That sounds like the only contact points you've defined are the gear - > so it's doing exactly what you told it - the gear remains at ground > level :-) > > Try adding extra contact points for things like wing tips, the top of > tha tail, the nose, canopy, etc - this will ensure that if it does hit > the ground you won't be able to drive parts of the aircraft *through* it. > Aha! I didn't know you could define more contact points... do you just add them in the under-carrriage section? As for the AC_VRP coordinates, are they relative to the FDM origin or to AC_CGLOC? Sam _______________________________________________ Flightgear-flightmodel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel 2f585eeea02e2c79d7b1d8c4963bae2d