Re: Introduction / Citation Bravo

"Robert Black" <[email protected]> Sat, 29 Mar 2008 05:59:29 -0500
Newsgroups gmane.games.flightgear.flightmodel
Message-ID <[email protected]>
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You might want to post this to the developer list.

On Thu, Mar 27, 2008 at 11:20 AM, <[email protected]> wrote:

> Hello,
>
> I'm quite new to Flightgear, Flightsimulation in general and open source.
> But as
> it seems, I'm having a lot of fun with it.
>
> Since I'm enjoying flying the Citation Bravo most and I do have some
> knowledge of Blender, I started editing the Aircraft a bit (minor changes
> like:
> adding labels to some instruments, Fixing some ugly body-dents, etc).
>
> I could very well imagine to get myself more involved into developing that
> plane, but I'm not sure what things are taken care of by others and how
> the
> coordination of the work is done. I think especially the cockpit, and most
> of
> all
> the primus-1000, needs some work.
>
> But now a actual modelling question:
> While editing, I faced a rather stange problem. After exporting the .blend
> file to
> .ac and loading the Model in Flightgear, the Cabindoor-Window "gets
> blind",
> meaning the transparency is lost. There's still the chrome-animation
> applied
> to
> it and the window mesh shares the same material as the other, still
> transparent,
> windows, but you can't look through.
>
> That problem even occurs when I import the original Mesh into Blender and
> export it again without making any changes. I'm using Blender 2.43.
>
>
> Regards,
> Jo
>
>
> -------------------------------------------------------------------------
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> just about anything Open Source.
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You might want to post this to the developer list.&nbsp; <br><br><div class="gmail_quote">On Thu, Mar 27, 2008 at 11:20 AM,  &lt;<a href="mailto:[email protected]">[email protected]</a>&gt; wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hello,<br>
<br>
I&#39;m quite new to Flightgear, Flightsimulation in general and open source.<br>
But as<br>
it seems, I&#39;m having a lot of fun with it.<br>
<br>
Since I&#39;m enjoying flying the Citation Bravo most and I do have some<br>
knowledge of Blender, I started editing the Aircraft a bit (minor changes<br>
like:<br>
adding labels to some instruments, Fixing some ugly body-dents, etc).<br>
<br>
I could very well imagine to get myself more involved into developing that<br>
plane, but I&#39;m not sure what things are taken care of by others and how the<br>
coordination of the work is done. I think especially the cockpit, and most of<br>
all<br>
the primus-1000, needs some work.<br>
<br>
But now a actual modelling question:<br>
While editing, I faced a rather stange problem. After exporting the .blend<br>
file to<br>
.ac and loading the Model in Flightgear, the Cabindoor-Window &quot;gets<br>
blind&quot;,<br>
meaning the transparency is lost. There&#39;s still the chrome-animation applied<br>
to<br>
it and the window mesh shares the same material as the other, still<br>
transparent,<br>
windows, but you can&#39;t look through.<br>
<br>
That problem even occurs when I import the original Mesh into Blender and<br>
export it again without making any changes. I&#39;m using Blender 2.43.<br>
<br>
<br>
Regards,<br>
Jo<br>
<br>
<br>
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</blockquote></div><br>

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just about anything Open Source.
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