Re: Introduction / Citation Bravo
"Robert Black" <[email protected]> Sat, 29 Mar 2008 05:59:29 -0500
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
--===============0191637268== Content-Type: multipart/alternative; boundary="----=_Part_25658_27495921.1206788369553" ------=_Part_25658_27495921.1206788369553 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline You might want to post this to the developer list. On Thu, Mar 27, 2008 at 11:20 AM, <[email protected]> wrote: > Hello, > > I'm quite new to Flightgear, Flightsimulation in general and open source. > But as > it seems, I'm having a lot of fun with it. > > Since I'm enjoying flying the Citation Bravo most and I do have some > knowledge of Blender, I started editing the Aircraft a bit (minor changes > like: > adding labels to some instruments, Fixing some ugly body-dents, etc). > > I could very well imagine to get myself more involved into developing that > plane, but I'm not sure what things are taken care of by others and how > the > coordination of the work is done. I think especially the cockpit, and most > of > all > the primus-1000, needs some work. > > But now a actual modelling question: > While editing, I faced a rather stange problem. After exporting the .blend > file to > .ac and loading the Model in Flightgear, the Cabindoor-Window "gets > blind", > meaning the transparency is lost. There's still the chrome-animation > applied > to > it and the window mesh shares the same material as the other, still > transparent, > windows, but you can't look through. > > That problem even occurs when I import the original Mesh into Blender and > export it again without making any changes. I'm using Blender 2.43. > > > Regards, > Jo > > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > > http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace > _______________________________________________ > Flightgear-flightmodel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel > ------=_Part_25658_27495921.1206788369553 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline You might want to post this to the developer list. <br><br><div class="gmail_quote">On Thu, Mar 27, 2008 at 11:20 AM, <<a href="mailto:[email protected]">[email protected]</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> Hello,<br> <br> I'm quite new to Flightgear, Flightsimulation in general and open source.<br> But as<br> it seems, I'm having a lot of fun with it.<br> <br> Since I'm enjoying flying the Citation Bravo most and I do have some<br> knowledge of Blender, I started editing the Aircraft a bit (minor changes<br> like:<br> adding labels to some instruments, Fixing some ugly body-dents, etc).<br> <br> I could very well imagine to get myself more involved into developing that<br> plane, but I'm not sure what things are taken care of by others and how the<br> coordination of the work is done. I think especially the cockpit, and most of<br> all<br> the primus-1000, needs some work.<br> <br> But now a actual modelling question:<br> While editing, I faced a rather stange problem. After exporting the .blend<br> file to<br> .ac and loading the Model in Flightgear, the Cabindoor-Window "gets<br> blind",<br> meaning the transparency is lost. There's still the chrome-animation applied<br> to<br> it and the window mesh shares the same material as the other, still<br> transparent,<br> windows, but you can't look through.<br> <br> That problem even occurs when I import the original Mesh into Blender and<br> export it again without making any changes. I'm using Blender 2.43.<br> <br> <br> Regards,<br> Jo<br> <br> <br> -------------------------------------------------------------------------<br> Check out the new SourceForge.net Marketplace.<br> It's the best place to buy or sell services for<br> just about anything Open Source.<br> <a href="http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace" target="_blank">http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace</a><br> _______________________________________________<br> Flightgear-flightmodel mailing list<br> <a href="mailto:[email protected]">[email protected]</a><br> <a href="https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel" target="_blank">https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel</a><br> </blockquote></div><br> ------=_Part_25658_27495921.1206788369553-- --===============0191637268== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace --===============0191637268== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-flightmodel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel --===============0191637268==--