Re: Introduction / Citation Bravo

"Robert Black" <[email protected]> Sat, 29 Mar 2008 06:01:37 -0500
Newsgroups gmane.games.flightgear.flightmodel
Message-ID <[email protected]>
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Mel,
Have you read the "Get started" in the document folder?
Also, check the wiki
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Portal:User
And last but not least you might want to post your questions to the users
list.

On Fri, Mar 28, 2008 at 10:28 PM, Mel <[email protected]> wrote:

> Hi, I have a question. I have the Flightgear but I do not know how to use
> it
> or to  fly any planes. Infact I don't know  how to get to the planes etc.
> Can anyone help a dumb newbie.
> mel
>
> ----- Original Message -----
> From: <[email protected]>
> To: <[email protected]>
> Sent: Thursday, March 27, 2008 11:20 AM
> Subject: [Flightgear-flightmodel] Introduction / Citation Bravo
>
>
> Hello,
>
> I'm quite new to Flightgear, Flightsimulation in general and open source.
> But as
> it seems, I'm having a lot of fun with it.
>
> Since I'm enjoying flying the Citation Bravo most and I do have some
> knowledge of Blender, I started editing the Aircraft a bit (minor changes
> like:
> adding labels to some instruments, Fixing some ugly body-dents, etc).
>
> I could very well imagine to get myself more involved into developing that
> plane, but I'm not sure what things are taken care of by others and how
> the
> coordination of the work is done. I think especially the cockpit, and most
> of
> all
> the primus-1000, needs some work.
>
> But now a actual modelling question:
> While editing, I faced a rather stange problem. After exporting the .blend
> file to
> .ac and loading the Model in Flightgear, the Cabindoor-Window "gets
> blind",
> meaning the transparency is lost. There's still the chrome-animation
> applied
> to
> it and the window mesh shares the same material as the other, still
> transparent,
> windows, but you can't look through.
>
> That problem even occurs when I import the original Mesh into Blender and
> export it again without making any changes. I'm using Blender 2.43.
>
>
> Regards,
> Jo
>
>
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> It's the best place to buy or sell services for
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>
>
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> It's the best place to buy or sell services for
> just about anything Open Source.
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Mel, <br>Have you read the &quot;Get started&quot; in the document folder?<br>Also, check the wiki&nbsp;&nbsp; <a href="http://wiki.flightgear.org/flightgear_wiki/index.php?title=Portal:User">http://wiki.flightgear.org/flightgear_wiki/index.php?title=Portal:User</a><br>
And last but not least you might want to post your questions to the users list.&nbsp; <br><br><div class="gmail_quote">On Fri, Mar 28, 2008 at 10:28 PM, Mel &lt;<a href="mailto:[email protected]">[email protected]</a>&gt; wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi, I have a question. I have the Flightgear but I do not know how to use it<br>
or to &nbsp;fly any planes. Infact I don&#39;t know &nbsp;how to get to the planes etc.<br>
Can anyone help a dumb newbie.<br>
<font color="#888888">mel<br>
</font><div><div></div><div class="Wj3C7c"><br>
----- Original Message -----<br>
From: &lt;<a href="mailto:[email protected]">[email protected]</a>&gt;<br>
To: &lt;<a href="mailto:[email protected]">[email protected]</a>&gt;<br>
Sent: Thursday, March 27, 2008 11:20 AM<br>
Subject: [Flightgear-flightmodel] Introduction / Citation Bravo<br>
<br>
<br>
Hello,<br>
<br>
I&#39;m quite new to Flightgear, Flightsimulation in general and open source.<br>
But as<br>
it seems, I&#39;m having a lot of fun with it.<br>
<br>
Since I&#39;m enjoying flying the Citation Bravo most and I do have some<br>
knowledge of Blender, I started editing the Aircraft a bit (minor changes<br>
like:<br>
adding labels to some instruments, Fixing some ugly body-dents, etc).<br>
<br>
I could very well imagine to get myself more involved into developing that<br>
plane, but I&#39;m not sure what things are taken care of by others and how the<br>
coordination of the work is done. I think especially the cockpit, and most<br>
of<br>
all<br>
the primus-1000, needs some work.<br>
<br>
But now a actual modelling question:<br>
While editing, I faced a rather stange problem. After exporting the .blend<br>
file to<br>
.ac and loading the Model in Flightgear, the Cabindoor-Window &quot;gets<br>
blind&quot;,<br>
meaning the transparency is lost. There&#39;s still the chrome-animation applied<br>
to<br>
it and the window mesh shares the same material as the other, still<br>
transparent,<br>
windows, but you can&#39;t look through.<br>
<br>
That problem even occurs when I import the original Mesh into Blender and<br>
export it again without making any changes. I&#39;m using Blender 2.43.<br>
<br>
<br>
Regards,<br>
Jo<br>
<br>
<br>
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</div></div></blockquote></div><br>

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