Modelling an R/C Helicopter
Tristen Georgiou <[email protected]> Thu, 26 Jun 2008 20:35:55 -0700
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <000601c8d806$e801e1e0$0302a8c0@GAMING> |
This is a multi-part message in MIME format. --===============1533791333== Content-type: multipart/alternative; boundary="----=_NextPart_000_0003_01C8D7CC.3B841030" This is a multi-part message in MIME format. ------=_NextPart_000_0003_01C8D7CC.3B841030 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello everyone, I am currently putting together an autonomous control system for an R/C = helicopter and am hoping to simulate it first in flight gear (similar to = what Curtis Olsen did with microgear). I'm not too concerned with making = the model look good (at this point anyway), but I would like to model = the flight dynamics fairly accurately.=20 I am a flightgear newbie, but a fairly experienced programmer, so I'm = looking for an pointers (or better yet, a template from a previously = modelled R/C heli) on how to get started. Actually, even better would be if someone had contributed a trex 450 = model, since that it what I am trying to fly! Thanks for your time, Tristen ------=_NextPart_000_0003_01C8D7CC.3B841030 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.6000.16674" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Hello everyone,</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>I am currently putting together an=20 autonomous control system for an R/C helicopter and am hoping to = simulate=20 it first in flight gear (similar to what Curtis Olsen did with = microgear). I'm=20 not too concerned with making the model look good (at this point = anyway), but I=20 would like to model the flight dynamics fairly accurately. </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>I am a flightgear newbie, but a fairly = experienced=20 programmer, so I'm looking for an pointers (or better yet, a = template from=20 a previously modelled R/C heli) on how to get started.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Actually, even better would be if = someone had=20 contributed a trex 450 model, since that it what I am trying to=20 fly!</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Thanks for your time,</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Tristen</FONT></DIV></BODY></HTML> ------=_NextPart_000_0003_01C8D7CC.3B841030-- --===============1533791333== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php --===============1533791333== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-flightmodel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel --===============1533791333==--