Re: Core
Curtis Olson <[email protected]> Sat, 7 May 2011 19:39:06 -0500
| Newsgroups | gmane.games.flightgear.flightmodel |
|---|---|
| Message-ID | <[email protected]> |
--===============2603121826864892107== Content-Type: multipart/alternative; boundary=bcaec544ed227897b204a2b8f483 --bcaec544ed227897b204a2b8f483 Content-Type: text/plain; charset=ISO-8859-1 Hi Bob, I know absolutely nothing about the particular game you are referring too, but often, titles are built around existing game/graphic engines that some other company or organization has written. The end result is that it's the outsourced graphics/game engine that really determines what can or can't be done (support for multiople-cores, 64bit, various effects, etc.) A few years ago, FlightGear transitioned to Open-Scene-Graph for our graphics engine and that supports many of the things you mention. So FlightGear supports those things, not so much because of how we coded FlightGear, but more because the underlying graphics engine we chose supports these things. One other thing I'll say from my FlightGear experience is that every once in a while we run up against a machine that just won't run FlightGear. Even though by specs and drivers it should, it just doesn't. It could be hardware flaking out, or operating system issues, or accumulated cruft in the end users system, spyware/malware, or who knows just what or why? If you are having stability problem on your machine with this other piece of software, it might be worth trying the software on a different PC, preferably something that is pretty stock and pretty up to date. You might be able to verify if it's just your machine or if these problems are universal. You might also try contacting the company, or you might try googling. Many companies offer support forums where users can help each other. I just recently purchased a piece of software --- I'm not even going to say the name, most people probably wouldn't have heard of it anyway, some people will know what it is and then I'd have to hang my head in shame. No it's not FSX and it's not X-Plane in case you were wondering :-) Anyway, the point I'm getting to is that I hit a couple problems with this piece of software out of the starting gate, but I was able to google and find some solutions on a forum and now I'm pretty happy with how it's running. Sometimes it just takes some persistence and sluething to work through the issues to get to where you want to be. And for what it's worth, I'd like to keep the discussion here positive and relevant to FlightGear. It sounds like you have some frustrations with this other piece of software, but I'm sure there are many better places to follow up on that. I don't want to get into bashing anyone else's software here. Best regards, Curt. On Sat, May 7, 2011 at 7:09 PM, Bob O wrote: > Greetings Gentlemen. > > I have known about FG for years and have even tried it :) and I Respect all > the work you guys have done...but i am sending this e-mail in hopes that you > (the folks who code this game) might be able to answer a question pertains > to another game that has just been relesed (cliffs of Dover). > > My question is not about the game itself really but more about Game > development, the Game in question was Released in the following state: > 1.No true multicore support > 2.No SLI/XFIRE support > 3.No 64bit Code > 4.No OPENGL > 5.No True full screen (atleast on that works right) > 6.it seems to have been written in C# and requires .NET > > The game was almost crippled right out of the gate...bad FPS on high end > systems and microstutters that just wont go away and crashes and .net > (launcher errors)..etc etc > > Should a game that has been under development for over 6 years and released > in 2011 look like the list above? > > i am sorry if this is a naive question but any Response would be > appreciated. > > S! > > > ------------------------------------------------------------------------------ > WhatsUp Gold - Download Free Network Management Software > The most intuitive, comprehensive, and cost-effective network > management toolset available today. Delivers lowest initial > acquisition cost and overall TCO of any competing solution. > http://p.sf.net/sfu/whatsupgold-sd > _______________________________________________ > Flightgear-flightmodel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel > > -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org --bcaec544ed227897b204a2b8f483 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div>Hi Bob,</div><div><br></div>I know absolutely nothing about the partic= ular game you are referring too, but often, titles are built around existin= g game/graphic engines that some other company or organization has written.= =A0The end result is that it's the outsourced graphics/game engine tha= t really determines what can or can't be done (support for multiople-co= res, 64bit, various effects, etc.)<div> <br></div><div>A few years ago, FlightGear transitioned to Open-Scene-Graph= for our graphics engine and that supports many of the things you mention. = =A0So FlightGear supports those things, not so much because of how we coded= FlightGear, but more because the underlying graphics engine we chose suppo= rts these things.</div> <div><br></div><div>One other thing I'll say from my FlightGear experie= nce is that every once in a while we run up against a machine that just won= 't run FlightGear. =A0Even though by specs and drivers it should, it ju= st doesn't. =A0It could be hardware flaking out, or operating system is= sues, or accumulated cruft in the end users system, spyware/malware, or who= knows just what or why?</div> <div><br></div><div>If you are having stability problem on your machine wit= h this other piece of software, it might be worth trying the software on a = different PC, preferably something that is pretty stock and pretty up to da= te. =A0You might be able to verify if it's just your machine or if thes= e problems are universal. =A0You might also try contacting the company, or = you might try googling. =A0Many companies offer support forums where users = can help each other.</div> <div><br></div><div>I just recently purchased a piece of software --- I'= ;m not even going to say the name, most people probably wouldn't have h= eard of it anyway, some people will know what it is and then I'd have t= o hang my head in shame. =A0No it's not FSX and it's not X-Plane in= case you were wondering :-)</div> <div><br></div><div>Anyway, the point I'm getting to is that I hit a co= uple problems with this piece of software out of the starting gate, but I w= as able to google and find some solutions on a forum and now I'm pretty= happy with how it's running. =A0Sometimes it just takes some persisten= ce and sluething to work through the issues to get to where you want to be.= <br> <br></div><div>And for what it's worth, I'd like to keep the discus= sion here positive and relevant to FlightGear. =A0It sounds like you have s= ome frustrations with this other piece of software, but I'm sure there = are many better places to follow up on that. =A0I don't want to get int= o bashing anyone else's software here.</div> <div><br>Best regards,</div><div><br>Curt.</div><div><br></div><div><br><di= v class=3D"gmail_quote">On Sat, May 7, 2011 at 7:09 PM, Bob O wrote:<br><bl= ockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #= ccc solid;padding-left:1ex;"> <table cellspacing=3D"0" cellpadding=3D"0" border=3D"0"><tbody><tr><td vali= gn=3D"top" style=3D"font:inherit">Greetings Gentlemen.<br><br>I have known = about FG for years and have even tried it :) and I Respect all the work you= guys have done...but i am sending this e-mail in hopes that you (the folks= who code this game) might be able to answer a question pertains to another= game that has just been relesed (cliffs of Dover).<br> <br>My question is not about the game itself really but more about Game dev= elopment, the Game in question was Released in the following state:<br>1.No= true multicore support <br>2.No SLI/XFIRE support<br>3.No 64bit Code<br> 4.No OPENGL<br>5.No True full screen (atleast on that works right)<br><a hr= ef=3D"http://6.it" target=3D"_blank">6.it</a> seems to have been written in= C# and requires .NET<br><br>The game was almost crippled right out of the = gate...bad FPS on high end systems and microstutters that just wont go away= and crashes and .net (launcher errors)..etc etc<br> <br>Should a game that has been under development for over 6 years and released in 2011 look like= the list above?<br><br>i am sorry if this is a naive question but any Resp= onse would be appreciated.<br><br>S!<br></td></tr></tbody></table><br> ---------------------------------------------------------------------------= ---<br> WhatsUp Gold - Download Free Network Management Software<br> The most intuitive, comprehensive, and cost-effective network<br> management toolset available today. =A0Delivers lowest initial<br> acquisition cost and overall TCO of any competing solution.<br> <a href=3D"http://p.sf.net/sfu/whatsupgold-sd" target=3D"_blank">http://p.s= f.net/sfu/whatsupgold-sd</a><br>___________________________________________= ____<br> Flightgear-flightmodel mailing list<br> <a href=3D"mailto:[email protected]">Flightgear-= [email protected]</a><br> <a href=3D"https://lists.sourceforge.net/lists/listinfo/flightgear-flightmo= del" target=3D"_blank">https://lists.sourceforge.net/lists/listinfo/flightg= ear-flightmodel</a><br> <br></blockquote></div><br><br clear=3D"all"><br>-- <br><div><div>Curtis Ol= son:</div><div><a href=3D"http://www.atiak.com" target=3D"_blank">http://ww= w.atiak.com</a> - <a href=3D"http://aem.umn.edu/~uav/" target=3D"_blank">ht= tp://aem.umn.edu/~uav/</a></div> <div><a href=3D"http://www.flightgear.org" target=3D"_blank">http://www.fli= ghtgear.org</a> - <a href=3D"http://gallinazo.flightgear.org" target=3D"_bl= ank">http://gallinazo.flightgear.org</a></div></div><br> </div> --bcaec544ed227897b204a2b8f483-- --===============2603121826864892107== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd --===============2603121826864892107== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-flightmodel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel --===============2603121826864892107==--