Re: Start FG with engine(s) running
Alasdair Campbell <[email protected]> Tue, 20 Sep 2011 20:55:44 +0100
| Newsgroups | gmane.games.flightgear.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 2011-09-20 at 20:24 +0100, AJ MacLeod wrote: > On Tue, 20 Sep 2011 19:47:22 +0100 > Alasdair Campbell wrote: > > > According to my memory and getstart.pdf (Section 3.5.15): > > "Example: --prop:/engines/engine[0]/running=true starts the > > simulator with running engines." > > This no longer is true, either for release 2.4 or current git. > > I am interested in this because I want to practice STAR approaches, > > placing my aircraft all trimmed and beautiful at the correct > > start location. > > Actually I think it depends on which aircraft you use -- it still seems to work with the Lightning for example. I think it may be that with the much improved systems modelling (electrical / hydraulic / fuel etc) on many aircraft a simple switch like the above isn't necessarily enough. > > AJ Thanks for the input, AJ. I'm using the defaut C172. Maybe if I set props for the throttle, mags, mixture, and starter=1, I might be in with a chance. If anyone knows of a set of properties to achieve what I want, I would be grateful for the info. Alasdair ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1